elexis
2cccd9825d
Game selection details features: * Display victory conditions following their sending but missing display followingbffe917914
, refs7b0f6f530c
. * Display the host of the match and the game name in the selected game details following61261d14fc
, refs D1666. * Display mods if the mods differ (without having to attempt to join the game prior) followingeca956a513
. Performance features: * Implement batch message processing in the XmppClient to rebuild GUI objects only once when receiving backlog or returning from a match. * Implement Game class to cache gamelist, filter and sorting values, as they rarely change but are accessed often. * Cache sprintf objects. Security fixes: * Add escapeText in lobby/ to avoid players breaking the lobby for every participant, supersedes D720, comments by bb. * Do not hide broadcasted unrecognized chat commands that mods used as leaking private channels, fixes #5615. Defect fixes: * Fix XmppClient.cpp storing unused historic message types resulting in memory waste and unintentional replay of for instance disconnect/announcements messages following both e8dfde9ba6/D819 and 6bf74902a7/D2265, refs #3306. * Fix XmppClient.cpp victoryCondition -> victoryConditions gamesetup.js change from 6d54ab4c1f/D1240. * Fix leaderboard/profile page cancel hotkey closing the lobby dialog as well and removes cancel hotkey note from lobby_panels.xml from 960f2d7c31/D817 since the described issue was fixed by f9b529f2fb/D1701. * Fix lobby playing menu sound in a running game after having closed the lobby dialog following introduction in 960f2d7c31/D817. * Fix GUI on nick change by updating g_Username. * Update profile panel only with data matching the player requested. Hack erasure: * Object semantics make it cheap to add state and cache values, storing literals in properties while removing globals, adding events while decoupling components and gaining moddability. * Erase comments and translation comments stating that this would be IRC!!, supersedes D1136. * Introduce Status chat message type to supersede "/special" chat command + "isSpecial" property frombffe917914
(formerly g_specialKeye6840f5fca
) deluxe hack. * Introduce System chat message type to supersede system errors disguising as chat from a mock user called "system". Code cleanups: * Move code from XML to JS. * Move size values from JS to XML, especially following 960f2d7c31/D817 and 7752219cef/D1051. * Rename "user" to "player". * Fix lobby/ eslint warnings, refs D2261. * Remove message.nick emptiness check from 0940db3fc0/D835, since XEP-0045 dictates that it is non-empty. * Add translated string for deleted subjects. * Add TODOs for some evident COList issues, refs #5638. Differential Revision: https://code.wildfiregames.com/D2412 This was SVN commit r23172.
71 lines
3.2 KiB
C++
71 lines
3.2 KiB
C++
/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef IXMPPCLIENT_H
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#define IXMPPCLIENT_H
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#include "scriptinterface/ScriptTypes.h"
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class ScriptInterface;
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namespace StunClient {
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struct StunEndpoint;
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}
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class IXmppClient
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{
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public:
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static IXmppClient* create(const ScriptInterface* scriptInterface, const std::string& sUsername, const std::string& sPassword, const std::string& sRoom, const std::string& sNick, const int historyRequestSize = 0, bool regOpt = false);
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virtual ~IXmppClient() {}
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virtual void connect() = 0;
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virtual void disconnect() = 0;
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virtual bool isConnected() = 0;
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virtual void recv() = 0;
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virtual void SendIqGetBoardList() = 0;
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virtual void SendIqGetProfile(const std::string& player) = 0;
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virtual void SendIqGameReport(const ScriptInterface& scriptInterface, JS::HandleValue data) = 0;
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virtual void SendIqRegisterGame(const ScriptInterface& scriptInterface, JS::HandleValue data) = 0;
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virtual void SendIqUnregisterGame() = 0;
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virtual void SendIqChangeStateGame(const std::string& nbp, const std::string& players) = 0;
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virtual void SendIqLobbyAuth(const std::string& to, const std::string& token) = 0;
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virtual void SetNick(const std::string& nick) = 0;
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virtual void GetNick(std::string& nick) = 0;
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virtual void kick(const std::string& nick, const std::string& reason) = 0;
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virtual void ban(const std::string& nick, const std::string& reason) = 0;
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virtual void SetPresence(const std::string& presence) = 0;
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virtual const char* GetPresence(const std::string& nickname) = 0;
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virtual const char* GetRole(const std::string& nickname) = 0;
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virtual std::wstring GetRating(const std::string& nickname) = 0;
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virtual const std::wstring& GetSubject() = 0;
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virtual void GUIGetPlayerList(const ScriptInterface& scriptInterface, JS::MutableHandleValue ret) = 0;
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virtual void GUIGetGameList(const ScriptInterface& scriptInterface, JS::MutableHandleValue ret) = 0;
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virtual void GUIGetBoardList(const ScriptInterface& scriptInterface, JS::MutableHandleValue ret) = 0;
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virtual void GUIGetProfile(const ScriptInterface& scriptInterface, JS::MutableHandleValue ret) = 0;
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virtual JS::Value GuiPollNewMessages(const ScriptInterface& scriptInterface) = 0;
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virtual JS::Value GuiPollHistoricMessages(const ScriptInterface& scriptInterface) = 0;
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virtual bool GuiPollHasPlayerListUpdate() = 0;
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virtual void SendMUCMessage(const std::string& message) = 0;
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virtual void SendStunEndpointToHost(const StunClient::StunEndpoint& stunEndpoint, const std::string& hostJID) = 0;
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};
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extern IXmppClient *g_XmppClient;
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extern bool g_rankedGame;
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#endif // XMPPCLIENT_H
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