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forked from 0ad/0ad
0ad/source/ps/tests/test_Mod.h
Angen 5924575705 Fix pathname not matching name incompatible mod detection
Differential revision: D4324
Broken in 498f0d420b

This was SVN commit r25979.
2021-10-28 20:33:01 +00:00

197 lines
6.2 KiB
C++

/* Copyright (C) 2021 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "lib/self_test.h"
#include "ps/CLogger.h"
#include "ps/Mod.h"
#include "scriptinterface/JSON.h"
#include "scriptinterface/ScriptInterface.h"
class TestMod : public CxxTest::TestSuite
{
Mod m_Mods;
public:
void test_version_check()
{
CStr eq = "=";
CStr lt = "<";
CStr gt = ">";
CStr leq = "<=";
CStr geq = ">=";
CStr required = "0.0.24";// 0ad <= required
CStr version = "0.0.24";// 0ad version
// 0.0.24 = 0.0.24
TS_ASSERT(m_Mods.CompareVersionStrings(version, eq, required));
TS_ASSERT(!m_Mods.CompareVersionStrings(version, lt, required));
TS_ASSERT(!m_Mods.CompareVersionStrings(version, gt, required));
TS_ASSERT(m_Mods.CompareVersionStrings(version, leq, required));
TS_ASSERT(m_Mods.CompareVersionStrings(version, geq, required));
// 0.0.23 <= 0.0.24
version = "0.0.23";
TS_ASSERT(!m_Mods.CompareVersionStrings(version, eq, required));
TS_ASSERT(m_Mods.CompareVersionStrings(version, lt, required));
TS_ASSERT(!m_Mods.CompareVersionStrings(version, gt, required));
TS_ASSERT(m_Mods.CompareVersionStrings(version, leq, required));
TS_ASSERT(!m_Mods.CompareVersionStrings(version, geq, required));
// 0.0.25 >= 0.0.24
version = "0.0.25";
TS_ASSERT(!m_Mods.CompareVersionStrings(version, eq, required));
TS_ASSERT(!m_Mods.CompareVersionStrings(version, lt, required));
TS_ASSERT(m_Mods.CompareVersionStrings(version, gt, required));
TS_ASSERT(!m_Mods.CompareVersionStrings(version, leq, required));
TS_ASSERT(m_Mods.CompareVersionStrings(version, geq, required));
// 0.0.9 <= 0.1.0
version = "0.0.9";
required = "0.1.0";
TS_ASSERT(!m_Mods.CompareVersionStrings(version, eq, required));
TS_ASSERT(m_Mods.CompareVersionStrings(version, lt, required));
TS_ASSERT(!m_Mods.CompareVersionStrings(version, gt, required));
TS_ASSERT(m_Mods.CompareVersionStrings(version, leq, required));
TS_ASSERT(!m_Mods.CompareVersionStrings(version, geq, required));
// 5.3 <= 5.3.0
version = "5.3";
required = "5.3.0";
TS_ASSERT(!m_Mods.CompareVersionStrings(version, eq, required));
TS_ASSERT(m_Mods.CompareVersionStrings(version, lt, required));
TS_ASSERT(!m_Mods.CompareVersionStrings(version, gt, required));
TS_ASSERT(m_Mods.CompareVersionStrings(version, leq, required));
TS_ASSERT(!m_Mods.CompareVersionStrings(version, geq, required));
}
void test_compatible()
{
ScriptInterface script("Test", "Test", g_ScriptContext);
ScriptRequest rq(script);
JS::RootedObject obj(rq.cx, JS_NewPlainObject(rq.cx));
m_Mods.m_AvailableMods = {
Mod::ModData{ "public", "0ad", "0.0.25", {}, false, "" },
Mod::ModData{ "wrong", "wrong", "0.0.1", { "0ad=0.0.24" }, false, "" },
Mod::ModData{ "good", "good", "0.0.2", { "0ad=0.0.25" }, false, "" },
Mod::ModData{ "good2", "good2", "0.0.4", { "0ad>=0.0.24" }, false, "" },
};
std::vector<CStr> mods;
mods.clear();
mods.push_back("public");
TS_ASSERT(m_Mods.CheckForIncompatibleMods(mods).empty());
mods.clear();
mods.push_back("mod");
mods.push_back("public");
TS_ASSERT(m_Mods.CheckForIncompatibleMods(mods).empty());
mods.clear();
mods.push_back("public");
mods.push_back("good");
TS_ASSERT(m_Mods.CheckForIncompatibleMods(mods).empty());
mods.clear();
mods.push_back("public");
mods.push_back("good2");
TS_ASSERT(m_Mods.CheckForIncompatibleMods(mods).empty());
mods.clear();
mods.push_back("public");
mods.push_back("wrong");
TS_ASSERT(!m_Mods.CheckForIncompatibleMods(mods).empty());
mods.clear();
mods.push_back("public");
mods.push_back("does_not_exist");
TS_ASSERT(!m_Mods.CheckForIncompatibleMods(mods).empty());
mods.clear();
mods.push_back("good2");
TS_ASSERT(m_Mods.CheckForIncompatibleMods(mods).size() == 1);
}
void test_different_name_and_path()
{
ScriptInterface script("Test", "Test", g_ScriptContext);
ScriptRequest rq(script);
JS::RootedObject obj(rq.cx, JS_NewPlainObject(rq.cx));
m_Mods.m_AvailableMods = {
Mod::ModData{ "public", "0ad", "0.0.25", {}, false, "" },
Mod::ModData{ "wrong", "wrong_name", "0.10.0", { "0ad=0.0.24" }, false, ""}
};
std::vector<CStr> mods;
mods.clear();
mods.push_back("public");
mods.push_back("wrong");
TS_ASSERT(!m_Mods.CheckForIncompatibleMods(mods).empty());
}
void test_play_compatible()
{
Mod::ModData a1 = { "a", "a", "0.0.1", {}, false, "" };
Mod::ModData a2 = { "a", "a", "0.0.2", {}, false, "" };
Mod::ModData b = { "b", "b", "0.0.1", {}, false, "" };
Mod::ModData c = { "c", "c", "0.0.1", {}, true, "" };
using ModList = std::vector<const Mod::ModData*>;
{
ModList l1 = { &a1 };
ModList l2 = { &a2 };
TS_ASSERT(!Mod::AreModsPlayCompatible(l1, l2));
}
{
ModList l1 = { &a1, &b };
ModList l2 = { &a1, &b, &c };
TS_ASSERT(Mod::AreModsPlayCompatible(l1, l2));
}
{
ModList l1 = { &c, &b, &a1 };
ModList l2 = { &b, &c, &a1 };
TS_ASSERT(Mod::AreModsPlayCompatible(l1, l2));
}
{
ModList l1 = { &b, &c, &a1 };
ModList l2 = { &b, &c, &a2 };
TS_ASSERT(!Mod::AreModsPlayCompatible(l1, l2));
}
{
ModList l1 = { &c };
ModList l2 = {};
TS_ASSERT(Mod::AreModsPlayCompatible(l1, l2));
}
{
ModList l1 = {};
ModList l2 = { &b };
TS_ASSERT(!Mod::AreModsPlayCompatible(l1, l2));
}
}
};