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forked from 0ad/0ad
0ad/source/renderer
Ykkrosh 8a11f53011 # More consistent terrain-space coordinate names
# Removed more ancient unused code
# Partial VC2005 compatibility for Atlas editor / AoE3Ed
# Terrain overlay rendering system; used to implemented Atlas brush
display
# Renamed 'right' to 'left'

This was SVN commit r3771.
2006-04-17 20:02:51 +00:00
..
AlphaMapCalculator.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
AlphaMapCalculator.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
BlendShapes.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
FixedFunctionModelRenderer.cpp * Fix: Silly operator precedence problem 2006-03-26 22:18:35 +00:00
FixedFunctionModelRenderer.h #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
HWLightingModelRenderer.cpp #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
HWLightingModelRenderer.h #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
InstancingModelRenderer.cpp #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
InstancingModelRenderer.h #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
ModelRenderer.cpp Quieter and more informative error when using props/units/tools/basket.xml (and maybe others), where the model has bones but doesn't have a boned animation 2006-04-14 04:35:36 +00:00
ModelRenderer.h #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
ModelVertexRenderer.h #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
PatchRData.cpp Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
PatchRData.h - Terrain self-shadows (only noticeable with a low angle of sun) 2006-02-13 14:18:20 +00:00
PlayerRenderer.cpp #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
PlayerRenderer.h #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
Renderer.cpp # More consistent terrain-space coordinate names 2006-04-17 20:02:51 +00:00
Renderer.h #Code cleanups related to renderer 2006-03-26 17:46:18 +00:00
RenderModifiers.cpp #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
RenderModifiers.h #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
RenderPathVertexShader.cpp #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
RenderPathVertexShader.h #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
ShadowMap.cpp #More accurate bounds calculations to improve shadow resolution 2006-03-26 21:58:48 +00:00
ShadowMap.h #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
TerrainOverlay.cpp # More consistent terrain-space coordinate names 2006-04-17 20:02:51 +00:00
TerrainOverlay.h # More consistent terrain-space coordinate names 2006-04-17 20:02:51 +00:00
TerrainRenderer.cpp #Unit formations and rank textures 2006-03-31 03:30:34 +00:00
TerrainRenderer.h - Terrain self-shadows (only noticeable with a low angle of sun) 2006-02-13 14:18:20 +00:00
TransparencyRenderer.cpp #More accurate bounds calculations to improve shadow resolution 2006-03-26 21:58:48 +00:00
TransparencyRenderer.h #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
VertexArray.cpp renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
VertexArray.h g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array 2005-10-31 16:26:51 +00:00
VertexBuffer.cpp Linux compat changes, fix for (really old) bug in VertexBufferManager shutdown, GUI header reorganization for gcc 4.0 2006-01-29 18:23:47 +00:00
VertexBuffer.h minor warning fixes: struct vs. class forward decl; size_t vs uint 2006-01-29 18:38:40 +00:00
VertexBufferManager.cpp # More consistent terrain-space coordinate names 2006-04-17 20:02:51 +00:00
VertexBufferManager.h Explicitly call VertexBufferManager cleanup code, since we can't rely on 2005-10-04 20:54:47 +00:00
WaterManager.cpp Advance water in sync with simulation and unit animations (so it stops when the game is paused). 2006-01-21 23:27:42 +00:00
WaterManager.h Texture converter, DevIL: ABGR DDS support. 2006-03-14 21:29:19 +00:00