1
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forked from 0ad/0ad
0ad/source/graphics
2016-05-30 17:05:39 +00:00
..
scripting Automatically convert all CLogger format strings from wchar_t* to char*. 2015-01-22 20:31:30 +00:00
tests Fix tests by enlarging the precision bumped in 7ed45213a9 2015-03-31 16:56:09 +00:00
Camera.cpp Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
Camera.h Fix build warnings. Patch by Markus. Refs #1851. 2013-06-11 00:05:57 +00:00
CinemaManager.cpp Use explicit types instead of auto. 2016-01-13 00:42:55 +00:00
CinemaManager.h Cinematic camera core functionality. Patch by Vladislav Belov. 2016-01-03 12:41:04 +00:00
CinemaPath.cpp Cleanup cinema code. Fix some issues with resetting of times. Patch by Vladislav. Refs #3814 2016-04-17 15:43:29 +00:00
CinemaPath.h Cleanup cinema code. Fix some issues with resetting of times. Patch by Vladislav. Refs #3814 2016-04-17 15:43:29 +00:00
ColladaManager.cpp Range-based for for VfsPath loops. 2015-07-29 23:44:12 +00:00
ColladaManager.h Split skeleton definitions into multiple files, adds hotloading support for skeleton files. Fixes #190. 2013-07-08 20:25:06 +00:00
Color.cpp Convert debug_printf to take UTF-8 strings instead of wchar_t. 2015-02-14 01:45:13 +00:00
Color.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Decal.cpp Fix crash when setting rally point 2013-09-29 14:02:47 +00:00
Decal.h MapReader: Load terrain before entities. 2014-06-01 18:08:11 +00:00
Entity.h Small cleanup, based on a change from one of Philip's old patches 2015-05-16 09:39:27 +00:00
Font.cpp Optimise glyph lookup in text renderer 2013-10-18 15:56:12 +00:00
Font.h Optimise rendering of scrollable text boxes by clipping 2013-10-18 16:05:02 +00:00
FontManager.cpp Automatically replace %hs/%ls with %s in CLogger format strings. 2015-01-22 20:36:24 +00:00
FontManager.h Use CStrIntern for font names to reduce lookup cost 2013-10-18 16:15:42 +00:00
FontMetrics.cpp Use CStrIntern for font names to reduce lookup cost 2013-10-18 16:15:42 +00:00
FontMetrics.h Use CStrIntern for font names to reduce lookup cost 2013-10-18 16:15:42 +00:00
Frustum.cpp Optimization of isBoxVisible + cleanup, fixes #3712 2015-12-28 16:27:31 +00:00
Frustum.h Optimization of isBoxVisible + cleanup, fixes #3712 2015-12-28 16:27:31 +00:00
GameView.cpp Take new observermode into account in some missing places, refs #3850, #3168. 2016-05-23 15:26:47 +00:00
GameView.h Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
HeightMipmap.cpp Texture system refactoring and cleanup, fixes #2455, patch by IronNerd. 2014-03-13 02:37:05 +00:00
HeightMipmap.h Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794, based on patch by Dietger. 2012-04-18 20:39:00 +00:00
HFTracer.cpp Fix non-PCH build. 2014-07-06 16:35:41 +00:00
HFTracer.h Optimise silhouette rendering. 2014-07-03 01:00:25 +00:00
LightEnv.cpp Fixes MSVC warnings of truncation from double to float 2012-10-30 02:03:40 +00:00
LightEnv.h Postproc manager 2012-10-15 10:34:23 +00:00
LOSTexture.cpp Show fog of war in observermode, fixes #3168. 2016-02-06 12:56:41 +00:00
LOSTexture.h Allow enabling the post processing filters during a game. 2014-10-05 20:50:10 +00:00
MapGenerator.cpp Use const T& for parameters of some types in script-exposed native functions 2016-01-23 15:17:56 +00:00
MapGenerator.h Use const T& for parameters of some types in script-exposed native functions 2016-01-23 15:17:56 +00:00
MapIO.h Allow heightmaps to be 8 times as high by lessening precisions. Includes conversion script and modified standard maps. Bump the map version number. Fixes #3112 2015-03-31 16:48:31 +00:00
MapReader.cpp Remove trailing whitespace. Refs #118. 2016-01-14 00:04:32 +00:00
MapReader.h Indentation corrections and other code style fixes in preparation for the cinematic camera patch. 2015-12-31 13:40:56 +00:00
MapWriter.cpp Cleanup cinema code. Fix some issues with resetting of times. Patch by Vladislav. Refs #3814 2016-04-17 15:43:29 +00:00
MapWriter.h Remove inconsistent checks for pSimulation2 when saving maps and ensure that it is set. 2014-07-01 19:00:41 +00:00
Material.cpp Check when loading an actor that it defines all the texture samplers required by its material. Print out a readable error otherwise. Fixes #1613 (note that this does not check for unnecessary samplers as that is non-trivial and does not lead to graphical glitches). 2015-03-15 11:37:26 +00:00
Material.h Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h. 2015-03-15 18:06:32 +00:00
MaterialManager.cpp Move GUI schemas to the mod mod. Fix some validation related errors in the mod mod. 2015-06-15 16:00:26 +00:00
MaterialManager.h ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
MeshManager.cpp Automatically replace %hs/%ls with %s in CLogger format strings. 2015-01-22 20:36:24 +00:00
MeshManager.h Switch to std::shared_ptr and std::weak_ptr. 2015-01-25 03:10:58 +00:00
MiniPatch.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
MiniPatch.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
Model.cpp Allow to give a frequency to animations, and allow to sync randomly selected animations on base model and prop. Fixes #2324 2016-05-30 11:53:19 +00:00
Model.h Allow to give a frequency to animations, and allow to sync randomly selected animations on base model and prop. Fixes #2324 2016-05-30 11:53:19 +00:00
ModelAbstract.cpp Automatically convert all CLogger format strings from wchar_t* to char*. 2015-01-22 20:31:30 +00:00
ModelAbstract.h Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
ModelDef.cpp Replace std::auto_ptr uses by std::unique_ptr since the former is deprecated. 2015-05-25 01:23:27 +00:00
ModelDef.h Fix non-SSE x86 builds 2013-10-03 18:22:10 +00:00
ObjectBase.cpp Allow to give a frequency to animations, and allow to sync randomly selected animations on base model and prop. Fixes #2324 2016-05-30 11:53:19 +00:00
ObjectBase.h Allow to give a frequency to animations, and allow to sync randomly selected animations on base model and prop. Fixes #2324 2016-05-30 11:53:19 +00:00
ObjectEntry.cpp Code style improvements to df971c3885 2016-05-30 17:05:39 +00:00
ObjectEntry.h Allow to give a frequency to animations, and allow to sync randomly selected animations on base model and prop. Fixes #2324 2016-05-30 11:53:19 +00:00
ObjectManager.cpp Replace some functor structs with lambdas, closures or range-based fors. 2015-08-19 03:33:04 +00:00
ObjectManager.h cleanup (requires update-workspaces) 2011-05-03 12:38:42 +00:00
Overlay.cpp Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
Overlay.h Allow sprites to have color multiplication, which allows player-colored bars. Patch by Vladislav. Fixes #3233 2015-06-04 12:16:52 +00:00
ParticleEmitter.cpp Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
ParticleEmitter.h Optimise VBO updates. 2015-01-28 00:48:00 +00:00
ParticleEmitterType.cpp XML validation. Based on patch by historic_bruno. Refs #245. 2015-06-07 21:56:52 +00:00
ParticleEmitterType.h Some additions to the particle system: 2013-12-04 17:21:59 +00:00
ParticleManager.cpp Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824. 2012-06-06 19:37:03 +00:00
ParticleManager.h Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824. 2012-06-06 19:37:03 +00:00
Patch.cpp Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
Patch.h Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
RenderableObject.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
SColor.h Add GPL header 2009-04-18 17:00:33 +00:00
ShaderDefines.cpp Revert emplace for associative containers. Fixes #3366. 2015-08-19 03:32:47 +00:00
ShaderDefines.h Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
ShaderManager.cpp Replace some functor structs with lambdas, closures or range-based fors. 2015-08-19 03:33:04 +00:00
ShaderManager.h XML validation. Based on patch by historic_bruno. Refs #245. 2015-06-07 21:56:52 +00:00
ShaderProgram.cpp Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h. 2015-03-15 18:06:32 +00:00
ShaderProgram.h Optimise silhouette rendering. 2014-07-03 01:00:25 +00:00
ShaderProgramFFP.cpp Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h. 2015-03-15 18:06:32 +00:00
ShaderProgramPtr.h Switch to std::shared_ptr and std::weak_ptr. 2015-01-25 03:10:58 +00:00
ShaderTechnique.cpp Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
ShaderTechnique.h Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
SkeletonAnim.h Allow to give a frequency to animations, and allow to sync randomly selected animations on base model and prop. Fixes #2324 2016-05-30 11:53:19 +00:00
SkeletonAnimDef.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SkeletonAnimDef.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SkeletonAnimManager.cpp Automatically replace %hs/%ls with %s in CLogger format strings. 2015-01-22 20:36:24 +00:00
SkeletonAnimManager.h replace set/map with boost::unordered_* to reduce the number of expensive filesystem::basic_path::operator< calls based on a patch by ortalo (thanks!) 2011-02-19 21:24:39 +00:00
Terrain.cpp Fixes global init order bug that caused OOS between OS X and other platforms, fixes #3499. May improve pathfinding behavior in some cases, please test! 2015-10-15 02:51:12 +00:00
Terrain.h New long-range pathfinder. 2015-06-12 18:58:24 +00:00
TerrainProperties.cpp XML validation. Based on patch by historic_bruno. Refs #245. 2015-06-07 21:56:52 +00:00
TerrainProperties.h Switch to std::shared_ptr and std::weak_ptr. 2015-01-25 03:10:58 +00:00
TerrainTextureEntry.cpp Use in-place construction. 2015-07-29 23:44:17 +00:00
TerrainTextureEntry.h Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
TerrainTextureManager.cpp Use explicit types instead of auto. 2016-01-13 00:42:55 +00:00
TerrainTextureManager.h TerrainTextureManager file loading rewrite. Fixes #3358. 2015-11-30 20:12:12 +00:00
TerritoryBoundary.cpp New long-range pathfinder. 2015-06-12 18:58:24 +00:00
TerritoryBoundary.h Don't decay when connected to connected allied territory, and also allow the decay script to determine which parts of the territory should blink 2015-05-29 07:02:16 +00:00
TerritoryTexture.cpp New long-range pathfinder. 2015-06-12 18:58:24 +00:00
TerritoryTexture.h Move the minimap to only use the shader pipeline. Should make it OpenGL ES compatible (untested). 2014-07-14 17:15:22 +00:00
TextRenderer.cpp Convert debug_printf to take UTF-8 strings instead of wchar_t. 2015-02-14 01:45:13 +00:00
TextRenderer.h Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h. 2015-03-15 18:06:32 +00:00
Texture.h Switch to std::shared_ptr and std::weak_ptr. 2015-01-25 03:10:58 +00:00
TextureConverter.cpp XML validation. Based on patch by historic_bruno. Refs #245. 2015-06-07 21:56:52 +00:00
TextureConverter.h Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
TextureManager.cpp Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
TextureManager.h Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
Unit.cpp Allow simulation to set the actor variant selection, and use it for the garrison flag. Fixes #3952 Refs #2679, #3983 2016-05-30 14:07:48 +00:00
Unit.h Allow simulation to set the actor variant selection, and use it for the garrison flag. Fixes #3952 Refs #2679, #3983 2016-05-30 14:07:48 +00:00
UnitAnimation.cpp Allow to give a frequency to animations, and allow to sync randomly selected animations on base model and prop. Fixes #2324 2016-05-30 11:53:19 +00:00
UnitAnimation.h Allow to give a frequency to animations, and allow to sync randomly selected animations on base model and prop. Fixes #2324 2016-05-30 11:53:19 +00:00
UnitManager.cpp Adds multiple entity selection to Atlas (including move/delete). Fixes #678. 2012-02-27 05:32:35 +00:00
UnitManager.h Adds multiple entity selection to Atlas (including move/delete). Fixes #678. 2012-02-27 05:32:35 +00:00