1
0
forked from 0ad/0ad
0ad/source
2006-01-22 11:08:46 +00:00
..
graphics Advance water in sync with simulation and unit animations (so it stops when the game is paused). 2006-01-21 23:27:42 +00:00
gui Right click/double click support in main GUI handler, minimap updates-drag and order issuing 2006-01-21 11:07:25 +00:00
i18n profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump. 2005-10-30 16:19:20 +00:00
lib Fix Linux build, don't EVER #include <windows.h> again! 2006-01-21 20:01:17 +00:00
maths Fix Linux build, don't EVER #include <windows.h> again! 2006-01-21 20:01:17 +00:00
ps This was SVN commit r3401. 2006-01-22 11:08:46 +00:00
renderer Fixed terrain texture orientation so shadows fall as expected. 2006-01-22 08:17:33 +00:00
scripting Removed references to the old attack, gather, heal and damage events (that were no longer used). 2006-01-20 21:38:58 +00:00
simulation Range and melee attack split up. 2006-01-22 08:53:35 +00:00
sound design notes from meeting: ambient sound 2006-01-08 02:05:44 +00:00
tools Advance water in sync with simulation and unit animations (so it stops when the game is paused). 2006-01-21 23:27:42 +00:00
main.cpp - Added pause game functionality. 2006-01-02 03:07:29 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00