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0ad/source/soundmanager/js/MusicSound.cpp
leper 6528751875 Fix non-pch build. Fixes #1664.
This was SVN commit r12655.
2012-09-09 13:51:04 +00:00

92 lines
2.5 KiB
C++

/* Copyright (C) 2012 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "MusicSound.h"
#include "lib/config2.h"
#include "lib/utf8.h"
#include "maths/Vector3D.h"
#include "ps/CStr.h"
#include "ps/Filesystem.h"
#include "soundmanager/SoundManager.h"
#include <sstream>
JMusicSound::JMusicSound(const VfsPath& pathname) : m_FileName(pathname)
{
}
bool JMusicSound::Play(JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv))
{
#if CONFIG2_AUDIO
if ( g_SoundManager ) {
ISoundItem* aSnd = g_SoundManager->LoadItem(m_FileName);
if (aSnd != NULL)
aSnd->PlayAsMusic();
}
#endif // CONFIG2_AUDIO
return true;
}
// request the sound be played until free() is called. returns immediately.
bool JMusicSound::Loop(JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv))
{
#if CONFIG2_AUDIO
if ( g_SoundManager ) {
ISoundItem* aSnd = g_SoundManager->LoadItem(m_FileName);
if (aSnd != NULL)
aSnd->PlayAsMusic();
}
#endif // CONFIG2_AUDIO
return true;
}
void JMusicSound::ScriptingInit()
{
AddMethod<CStr, &JMusicSound::ToString>("toString", 0);
AddMethod<bool, &JMusicSound::Play>("play", 0);
AddMethod<bool, &JMusicSound::Loop>("loop", 0);
CJSObject<JMusicSound>::ScriptingInit("MusicSound", &JMusicSound::Construct, 1);
}
CStr JMusicSound::ToString(JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv))
{
std::ostringstream stringStream;
stringStream << "[object MusicSound: ";
stringStream << m_FileName.string().c_str();
return stringStream.str();
}
JSBool JMusicSound::Construct(JSContext* cx, uintN UNUSED(argc), jsval* vp)
{
CStrW filename;
if (! ToPrimitive<CStrW>(cx, JS_ARGV(cx, vp)[0], filename))
return JS_FALSE;
JMusicSound* newObject = new JMusicSound(filename);
newObject->m_EngineOwned = false;
JS_SET_RVAL(cx, vp, OBJECT_TO_JSVAL(newObject->GetScript()));
return JS_TRUE;
}