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forked from 0ad/0ad
0ad/source/simulation2
2011-02-28 01:24:12 +00:00
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components Optimise obstruction grid updates in the common case when terrain hasn't changed 2011-02-28 01:24:12 +00:00
docs Improve docs 2010-10-04 11:38:43 +00:00
helpers Optimise tile-based pathfinder, particularly for large maps. 2011-02-28 00:35:53 +00:00
scripting # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
serialization Fix #739 (test failures). 2011-02-24 00:32:38 +00:00
system Remove unnecessary rooting 2011-02-20 20:44:13 +00:00
tests Block new buildings being placed on top of existing not-yet-started foundations. Fixes #740. 2011-02-24 21:49:24 +00:00
MessageTypes.h # Add fog-of-war. 2010-09-23 12:13:13 +00:00
Simulation2.cpp FileExists -> VfsFileExists (see next commit) 2011-02-25 16:30:55 +00:00
Simulation2.h Add some rough performance reporting. 2011-02-19 03:14:37 +00:00
TypeList.h Add AI script code to provide a cleaner API around the engine interface. 2011-01-15 23:35:20 +00:00