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forked from 0ad/0ad
0ad/source/network/NetworkInternal.h
Ykkrosh c9fa7f13d9 Add GPL header
This was SVN commit r6830.
2009-04-18 17:00:33 +00:00

114 lines
2.5 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_NETWORK_NETWORKINTERNAL
#define INCLUDED_NETWORK_NETWORKINTERNAL
#include <map>
#if !OS_WIN
#define Network_GetErrorString(_error, _buf, _buflen) strerror_r(_error, _buf, _buflen)
#define Network_LastError errno
#define closesocket(_fd) close(_fd)
#else // i.e. #if OS_WIN
#define Network_GetErrorString(_error, _buf, _buflen) \
FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, _error+WSABASEERR, 0, _buf, _buflen, NULL)
#define Network_LastError (WSAGetLastError() - WSABASEERR)
// These are defined so that WSAGLE - WSABASEERR = E*
// i.e. the same error name can be used in winsock and posix
#define WSABASEERR 10000
#define MSG_SOCKET_READY WM_USER
#endif // #if OS_WIN
typedef int socket_t;
class CSocketInternal
{
public:
socket_t m_fd;
CSocketAddress m_RemoteAddr;
socket_t m_AcceptFd;
CSocketAddress m_AcceptAddr;
// Bitwise OR of all operations to listen for.
// See READ and WRITE
int m_Ops;
char *m_pConnectHost;
int m_ConnectPort;
u64 m_SentBytes;
u64 m_RecvBytes;
inline CSocketInternal():
m_fd(-1),
m_AcceptFd(-1),
m_Ops(0),
m_pConnectHost(NULL),
m_ConnectPort(-1),
m_SentBytes(0),
m_RecvBytes(0)
{
}
};
struct CSocketSetInternal
{
// Any access to the global variables should be protected using m_Mutex
pthread_mutex_t m_Mutex;
pthread_t m_Thread;
size_t m_NumSockets;
std::map <socket_t, CSocketBase * > m_HandleMap;
#if OS_WIN
HWND m_hWnd;
#else
// [0] is for use by RunWaitLoop, [1] for SendWaitLoopAbort and SendWaitLoopUpdate
int m_Pipe[2];
#endif
u64 m_GlobalSentBytes;
u64 m_GlobalRecvBytes;
public:
inline CSocketSetInternal()
{
#if OS_WIN
m_hWnd=NULL;
#else
m_Pipe[0]=-1;
m_Pipe[1]=-1;
#endif
pthread_mutex_init(&m_Mutex, NULL);
m_Thread=0;
m_NumSockets=0;
m_GlobalSentBytes=0;
m_GlobalRecvBytes=0;
}
};
#endif