1
0
forked from 0ad/0ad
0ad/source/lib/res/file
2006-02-04 23:32:01 +00:00
..
archive.cpp allocators: bugfix (wasn't setting freelist to 0) 2006-01-31 03:47:52 +00:00
archive.h allocators: bugfix (wasn't setting freelist to 0) 2006-01-31 03:47:52 +00:00
compression.cpp allocators: bugfix (wasn't setting freelist to 0) 2006-01-31 03:47:52 +00:00
compression.h Cache: implement meat of landlord algorithm and add remove() 2006-01-28 22:19:42 +00:00
file_cache.cpp file_cache: add refcounting to ExtantBufMgr (required for correctness) 2006-02-04 23:32:01 +00:00
file_cache.h allocators: bugfix (wasn't setting freelist to 0) 2006-01-31 03:47:52 +00:00
file_internal.h Cache: implement meat of landlord algorithm and add remove() 2006-01-28 22:19:42 +00:00
file_io.cpp adts: add RingBuf self-test. RingBuf: make entry#0 the 'head' and pop_front a no-op if empty. 2006-02-03 04:02:53 +00:00
file_io.h Cache: implement meat of landlord algorithm and add remove() 2006-01-28 22:19:42 +00:00
file_stats.cpp file_cache: add refcounting to ExtantBufMgr (required for correctness) 2006-02-04 23:32:01 +00:00
file_stats.h file_cache: add refcounting to ExtantBufMgr (required for correctness) 2006-02-04 23:32:01 +00:00
file.cpp allocators: bugfix (wasn't setting freelist to 0) 2006-01-31 03:47:52 +00:00
file.h allocators: bugfix (wasn't setting freelist to 0) 2006-01-31 03:47:52 +00:00
vfs_mount.cpp file_cache: bugfix in CacheAllocator 2006-01-31 07:48:32 +00:00
vfs_mount.h v2 of file/res code for thesis: 2006-01-23 20:05:09 +00:00
vfs_optimizer.cpp adts: optimize landlord algorithm at advisor's request (only relevant if we have tons of files in cache) 2006-02-02 04:11:07 +00:00
vfs_optimizer.h adts: optimize landlord algorithm at advisor's request (only relevant if we have tons of files in cache) 2006-02-02 04:11:07 +00:00
vfs_path.cpp allocators: bugfix (wasn't setting freelist to 0) 2006-01-31 03:47:52 +00:00
vfs_path.h allocators: bugfix (wasn't setting freelist to 0) 2006-01-31 03:47:52 +00:00
vfs_tree.cpp fix crash that happened after editing file while game is running. vfs_tree's tree_root object was being destroyed but not recreated when rebuilding the VFs tree. fixed that as well as correctly freeing all TNode memory upon rebuild. 2006-02-02 05:20:33 +00:00
vfs_tree.h allocators: bugfix (wasn't setting freelist to 0) 2006-01-31 03:47:52 +00:00
vfs.cpp adts: optimize landlord algorithm at advisor's request (only relevant if we have tons of files in cache) 2006-02-02 04:11:07 +00:00
vfs.h - vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap. 2006-01-24 08:16:29 +00:00
zip.cpp allocators: bugfix (wasn't setting freelist to 0) 2006-01-31 03:47:52 +00:00
zip.h Cache: implement meat of landlord algorithm and add remove() 2006-01-28 22:19:42 +00:00