vladislavbelov
36eb92f9a4
Tested By: Langbart Differential Revision: https://code.wildfiregames.com/D4311 This was SVN commit r25992.
81 lines
2.5 KiB
C++
81 lines
2.5 KiB
C++
/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "JSInterface_Renderer.h"
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#include "graphics/TextureManager.h"
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#include "renderer/RenderingOptions.h"
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#include "renderer/Renderer.h"
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#include "scriptinterface/FunctionWrapper.h"
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namespace JSI_Renderer
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{
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#define IMPLEMENT_BOOLEAN_SCRIPT_SETTING(NAME) \
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bool Get##NAME##Enabled() \
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{ \
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return g_RenderingOptions.Get##NAME(); \
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} \
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\
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void Set##NAME##Enabled(bool enabled) \
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{ \
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g_RenderingOptions.Set##NAME(enabled); \
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}
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IMPLEMENT_BOOLEAN_SCRIPT_SETTING(DisplayFrustum);
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IMPLEMENT_BOOLEAN_SCRIPT_SETTING(DisplayShadowsFrustum);
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#undef IMPLEMENT_BOOLEAN_SCRIPT_SETTING
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std::string GetRenderPath()
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{
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return RenderPathEnum::ToString(g_RenderingOptions.GetRenderPath());
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}
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std::string GetRenderDebugMode()
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{
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return RenderDebugModeEnum::ToString(g_RenderingOptions.GetRenderDebugMode()).c_str();
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}
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void SetRenderDebugMode(const std::string& mode)
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{
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g_RenderingOptions.SetRenderDebugMode(RenderDebugModeEnum::FromString(mode));
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}
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bool TextureExists(const std::wstring& filename)
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{
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return g_Renderer.GetTextureManager().TextureExists(filename);
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}
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#define REGISTER_BOOLEAN_SCRIPT_SETTING(NAME) \
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ScriptFunction::Register<&Get##NAME##Enabled>(rq, "Renderer_Get" #NAME "Enabled"); \
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ScriptFunction::Register<&Set##NAME##Enabled>(rq, "Renderer_Set" #NAME "Enabled");
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void RegisterScriptFunctions(const ScriptRequest& rq)
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{
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ScriptFunction::Register<&GetRenderPath>(rq, "Renderer_GetRenderPath");
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ScriptFunction::Register<&TextureExists>(rq, "TextureExists");
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ScriptFunction::Register<&GetRenderDebugMode>(rq, "Renderer_GetRenderDebugMode");
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ScriptFunction::Register<&SetRenderDebugMode>(rq, "Renderer_SetRenderDebugMode");
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REGISTER_BOOLEAN_SCRIPT_SETTING(DisplayFrustum);
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REGISTER_BOOLEAN_SCRIPT_SETTING(DisplayShadowsFrustum);
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}
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#undef REGISTER_BOOLEAN_SCRIPT_SETTING
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}
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