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forked from 0ad/0ad
0ad/source/ps/GameRecord.h

30 lines
460 B
C++

#ifndef _ps_GameRecord_H
#define _ps_GameRecord_H
#include "CStr.h"
class CNetMessage;
class CTurnManager;
class CGameRecord
{
bool m_IsRecording;
CTurnManager *m_pTurnManager;
public:
void Load(CStr filename);
void Record(CStr filename);
bool IsRecording();
/*
NOTE: The message will not be deleted by this method. Ownership remains
the caller's.
*/
void WriteMessage(CNetMessage *pMsg);
CTurnManager *GetPlaybackTurnManager();
};
#endif