1
0
forked from 0ad/0ad
0ad/source/ps/GameSetup/Atlas.cpp
Ykkrosh 54c1508db6 Renamed autobuilt ps.exe to pyrogenesis.exe, to match the new project layout.
Fixed Atlas project creation.
Improved VS2005 linking speed.
Added work-in-progress environment (water, sun) editing to Atlas.

This was SVN commit r3935.
2006-06-03 05:08:32 +00:00

121 lines
3.5 KiB
C++

#include "precompiled.h"
#include "lib/posix.h"
#include "lib/lib.h"
#include "Atlas.h"
//----------------------------------------------------------------------------
// Atlas (map editor) integration
//----------------------------------------------------------------------------
static void* const ATLAS_SO_UNAVAILABLE = (void*)-1;
static void* atlas_so_handle;
// free reference to Atlas UI SO (avoids resource leak report)
void ATLAS_Shutdown()
{
// (avoid dlclose warnings)
if(atlas_so_handle != 0 && atlas_so_handle != ATLAS_SO_UNAVAILABLE)
dlclose(atlas_so_handle);
}
// return true if the Atlas UI shared object is available;
// used to disable the main menu editor button if not.
// note: this actually loads the SO, but that isn't expected to be slow.
// call ATLAS_Shutdown at exit to avoid leaking it.
static bool ATLAS_IsAvailable()
{
// first time: try to open Atlas UI shared object
// postcondition: atlas_so_handle valid or == ATLAS_SO_UNAVAILABLE.
if(atlas_so_handle == 0)
{
// since this SO exports a C++ interface, it is critical that
// compiler options are the same between app and SO; therefore,
// we need to go with the debug version in debug builds.
// note: on Windows, the extension is replaced with .dll by dlopen.
#ifndef NDEBUG
const char* so_name = "AtlasUI_dbg.so";
#else
const char* so_name = "AtlasUI.so";
#endif
// we don't really care when relocations take place, but one of
// {RTLD_NOW, RTLD_LAZY} must be passed. go with the former because
// it is safer and matches the Windows load behavior.
const int flags = RTLD_LOCAL|RTLD_NOW;
atlas_so_handle = dlopen(so_name, flags);
// open failed (mostly likely SO not found)
if(!atlas_so_handle)
atlas_so_handle = ATLAS_SO_UNAVAILABLE;
}
return atlas_so_handle != ATLAS_SO_UNAVAILABLE;
}
enum AtlasRunFlags
{
// used by ATLAS_RunIfOnCmdLine; makes any error output go through
// DISPLAY_ERROR rather than a GUI dialog box (because GUI init was
// skipped to reduce load time).
ATLAS_NO_GUI = 1
};
// starts the Atlas UI.
static void ATLAS_Run(int argc, char* argv[], int flags = 0)
{
// first check if we can run at all
if(!ATLAS_IsAvailable())
{
if(flags & ATLAS_NO_GUI)
DISPLAY_ERROR(L"The Atlas UI was not successfully loaded and therefore cannot be started as requested.");
else
DISPLAY_ERROR(L"The Atlas UI was not successfully loaded and therefore cannot be started as requested.");// TODO: implement GUI error message
return;
}
// TODO (make nicer)
extern bool BeginAtlas(int argc, char* argv[], void* dll);
if (!BeginAtlas(argc, argv, atlas_so_handle))
{
debug_warn("Atlas loading failed");
return;
}
}
// starts the Atlas UI if an "-editor" switch is found on the command line.
// this is the alternative to starting the main menu and clicking on
// the editor button; it is much faster because it's called during early
// init and therefore skips GUI setup.
// notes:
// - GUI init still runs, but some GUI setup will be skipped since
// ATLAS_IsRunning() will return true.
// - could be merged into CFG_ParseCommandLineArgs, because that appears
// to be called early enough. it's not really worth it because this
// code is quite simple and we thus avoid startup order dependency.
void ATLAS_RunIfOnCmdLine(int argc, char* argv[])
{
for(int i = 1; i < argc; i++) // skip program name argument
{
if(!strcmp(argv[i], "-editor"))
{
// don't bother removing this param (unnecessary)
ATLAS_Run(argc, argv, ATLAS_NO_GUI);
break;
}
}
}