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forked from 0ad/0ad
0ad/source/simulation2
wraitii f22449bf24 Remove serializablePrototype code
The script interface has code to serialize/deserialize JS objects with a
user-defined prototype. That code is usable in the AI, but currently
unused (and there are no plans to use it in the long run).

Removing it allows removing more code down the line, which helps with
the SM45-52 migration.

Collaboration with itms.

Refs #4893

Differential Revision: https://code.wildfiregames.com/D2897
This was SVN commit r24157.
2020-11-11 08:43:13 +00:00
..
components Remove serializablePrototype code 2020-11-11 08:43:13 +00:00
docs Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
helpers Avoid overflow in UnitMotion. 2020-11-09 13:25:50 +00:00
scripting Implements correct distance to edges for the building snapping feature. 2020-08-17 20:13:18 +00:00
serialization Remove serializablePrototype code 2020-11-11 08:43:13 +00:00
system Add an interface for Reinforcement Learning. 2020-08-01 10:52:59 +00:00
tests RangeManager: Grid for 2D array, enum cleanups. 2020-06-13 09:05:40 +00:00
MessageTypes.h UnitMotion - Send messages to UnitAI when obstructed, to allow stopping early when walking and avoiding pathfinding lag. 2019-07-22 18:07:24 +00:00
Simulation2.cpp Fix UpdateComponents logic for pathfinding following d592bf9cb6 2020-11-08 08:58:19 +00:00
Simulation2.h Use victory conditions json's in Atlas 2020-07-18 17:39:59 +00:00
TypeList.h Add a C++ interface for CCmpAttack. 2020-04-21 21:44:05 +00:00