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forked from 0ad/0ad
0ad/source/graphics/TerrainTextureEntry.cpp
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

187 lines
5.0 KiB
C++

/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "TerrainTextureEntry.h"
#include "graphics/MaterialManager.h"
#include "graphics/Terrain.h"
#include "graphics/TerrainProperties.h"
#include "graphics/TerrainTextureManager.h"
#include "graphics/TextureManager.h"
#include "lib/utf8.h"
#include "ps/CLogger.h"
#include "ps/CStrInternStatic.h"
#include "ps/Filesystem.h"
#include "ps/XML/Xeromyces.h"
#include "renderer/Renderer.h"
#include "renderer/SceneRenderer.h"
#include <map>
CTerrainTextureEntry::CTerrainTextureEntry(CTerrainPropertiesPtr properties, const VfsPath& path):
m_pProperties(properties),
m_BaseColor(0),
m_BaseColorValid(false)
{
ENSURE(properties);
CXeromyces XeroFile;
if (XeroFile.Load(g_VFS, path, "terrain_texture") != PSRETURN_OK)
{
LOGERROR("Terrain xml not found (%s)", path.string8());
return;
}
#define EL(x) int el_##x = XeroFile.GetElementID(#x)
#define AT(x) int at_##x = XeroFile.GetAttributeID(#x)
EL(tag);
EL(terrain);
EL(texture);
EL(textures);
EL(material);
EL(props);
EL(alphamap);
AT(file);
AT(name);
#undef AT
#undef EL
XMBElement root = XeroFile.GetRoot();
if (root.GetNodeName() != el_terrain)
{
LOGERROR("Invalid terrain format (unrecognised root element '%s')", XeroFile.GetElementString(root.GetNodeName()));
return;
}
std::vector<std::pair<CStr, VfsPath> > samplers;
VfsPath alphamap("standard");
m_Tag = utf8_from_wstring(path.Basename().string());
XERO_ITER_EL(root, child)
{
int child_name = child.GetNodeName();
if (child_name == el_textures)
{
XERO_ITER_EL(child, textures_element)
{
ENSURE(textures_element.GetNodeName() == el_texture);
CStr name;
VfsPath terrainTexturePath;
XERO_ITER_ATTR(textures_element, relativePath)
{
if (relativePath.Name == at_file)
terrainTexturePath = VfsPath("art/textures/terrain") / relativePath.Value.FromUTF8();
else if (relativePath.Name == at_name)
name = relativePath.Value;
}
samplers.emplace_back(name, terrainTexturePath);
if (name == str_baseTex.string())
m_DiffuseTexturePath = terrainTexturePath;
}
}
else if (child_name == el_material)
{
VfsPath mat = VfsPath("art/materials") / child.GetText().FromUTF8();
if (CRenderer::IsInitialised())
m_Material = g_Renderer.GetSceneRenderer().GetMaterialManager().LoadMaterial(mat);
}
else if (child_name == el_alphamap)
{
alphamap = child.GetText().FromUTF8();
}
else if (child_name == el_props)
{
CTerrainPropertiesPtr ret (new CTerrainProperties(properties));
ret->LoadXml(child, &XeroFile, path);
if (ret) m_pProperties = ret;
}
else if (child_name == el_tag)
{
m_Tag = child.GetText();
}
}
for (size_t i = 0; i < samplers.size(); ++i)
{
CTextureProperties texture(samplers[i].second);
texture.SetAddressMode(Renderer::Backend::Sampler::AddressMode::REPEAT);
texture.SetAnisotropicFilter(true);
if (CRenderer::IsInitialised())
{
CTexturePtr texptr = g_Renderer.GetTextureManager().CreateTexture(texture);
m_Material.AddSampler(CMaterial::TextureSampler(samplers[i].first, texptr));
}
}
if (CRenderer::IsInitialised())
m_TerrainAlpha = g_TexMan.LoadAlphaMap(alphamap);
float texAngle = 0.f;
float texSize = 1.f;
if (m_pProperties)
{
m_Groups = m_pProperties->GetGroups();
texAngle = m_pProperties->GetTextureAngle();
texSize = m_pProperties->GetTextureSize();
}
m_TextureMatrix.SetZero();
m_TextureMatrix._11 = cosf(texAngle) / texSize;
m_TextureMatrix._13 = -sinf(texAngle) / texSize;
m_TextureMatrix._21 = -sinf(texAngle) / texSize;
m_TextureMatrix._23 = -cosf(texAngle) / texSize;
m_TextureMatrix._44 = 1.f;
GroupVector::iterator it=m_Groups.begin();
for (;it!=m_Groups.end();++it)
(*it)->AddTerrain(this);
}
CTerrainTextureEntry::~CTerrainTextureEntry()
{
for (GroupVector::iterator it=m_Groups.begin();it!=m_Groups.end();++it)
(*it)->RemoveTerrain(this);
}
// BuildBaseColor: calculate the root color of the texture, used for coloring minimap, and store
// in m_BaseColor member
void CTerrainTextureEntry::BuildBaseColor()
{
// Use the explicit properties value if possible
if (m_pProperties && m_pProperties->HasBaseColor())
{
m_BaseColor=m_pProperties->GetBaseColor();
m_BaseColorValid = true;
return;
}
// Use the texture color if available
if (GetTexture()->TryLoad())
{
m_BaseColor = GetTexture()->GetBaseColor();
m_BaseColorValid = true;
}
}