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forked from 0ad/0ad
0ad/source
2022-04-26 18:16:45 +00:00
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collada Forbids using more than 64 bones for GPU skinning. 2021-12-13 19:22:27 +00:00
graphics Fixes incorrect vertex buffer offset added in aba7a170d9. Fixes #6519 2022-04-26 18:12:56 +00:00
gui Moves vertex attribute binding to CDeviceCommandContext. 2022-04-23 20:11:14 +00:00
i18n Split ScriptRequest in its own header. 2021-05-03 16:07:26 +00:00
lib Removes lib_api.h cleared but not deleted in 8c068aab07. 2022-04-22 16:11:21 +00:00
lobby Adds std namespace to shared_ptr usages in network and engine. 2021-05-22 19:28:40 +00:00
maths Removes unused Noise generator added in 18eb72a25a without any actual usage. 2022-04-20 20:22:01 +00:00
mocks More FreeBSD build fixes. 2012-01-30 06:21:11 +00:00
network Don't create thread on failed connection 2022-03-14 17:19:42 +00:00
pch Include CStrInternStatic where necessary only. 2021-05-18 11:09:54 +00:00
ps Moves GLSL-specific uniform name workaround (added in 227f9e403f) to CShaderProgramGLSL. 2022-04-23 21:39:15 +00:00
renderer Adds more detailed debug name for backend buffers. 2022-04-26 18:16:45 +00:00
rlinterface Split off JSON-related function from ScriptInterface, clean up headers. 2021-05-14 10:18:03 +00:00
scriptinterface Remove some duplicated code from ScriptInterface.cpp 2022-03-28 21:58:22 +00:00
simulation2 Allow setting the passability class dynamically. This is needed to improve formation behavior for the release. 2022-04-17 11:06:09 +00:00
soundmanager Allows tex clients decide how to handle invalid textures instead of assertions. Fixes #6436 2022-04-12 17:39:05 +00:00
third_party Optimization for include resolving in PreprocessorWrapper. 2021-01-20 23:05:15 +00:00
tools Remove hardcoded shadows in Atlas UI 2022-03-28 22:47:52 +00:00
main.cpp Allow to cap FPS up to the current max refresh rates of gaming screens: 360Hz 2022-01-13 14:30:23 +00:00
test_setup.cpp Implement a global task manager using a pool of worker threads 2021-06-03 14:48:38 +00:00