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scripting
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Mass rename CxPrivate to CmptPrivate.
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2020-11-13 16:44:15 +00:00 |
AlphaMapCalculator.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
AlphaMapCalculator.h
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Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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2016-11-23 11:18:37 +00:00 |
BlendShapes.h
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fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
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2009-05-03 11:47:38 +00:00 |
DecalRData.cpp
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Moves terrain lighting calculation to GPU.
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2020-11-04 12:54:17 +00:00 |
DecalRData.h
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Moves terrain lighting calculation to GPU.
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2020-11-04 12:54:17 +00:00 |
HWLightingModelRenderer.cpp
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Fix ODR violation for ShaderModelRendererInternals.
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2020-08-06 11:33:26 +00:00 |
HWLightingModelRenderer.h
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Fix ODR violation for ShaderModelRendererInternals.
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2020-08-06 11:33:26 +00:00 |
InstancingModelRenderer.cpp
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Adds const to Material and CShaderProgram::Binding methods, removes a redundant variable from ModelRenderer
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2020-01-26 21:32:12 +00:00 |
InstancingModelRenderer.h
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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2012-08-06 19:10:47 +00:00 |
MikktspaceWrap.cpp
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Further cleanup of MikkTSpace
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2019-05-30 23:03:01 +00:00 |
MikktspaceWrap.h
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Further cleanup of MikkTSpace
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2019-05-30 23:03:01 +00:00 |
ModelRenderer.cpp
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Fix ODR violation for ShaderModelRendererInternals.
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2020-08-06 11:33:26 +00:00 |
ModelRenderer.h
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Fix ODR violation for ShaderModelRendererInternals.
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2020-08-06 11:33:26 +00:00 |
ModelVertexRenderer.h
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
OverlayRenderer.cpp
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Refactors coordinates of SOverlayTexturedLine, replaces array of floats by array of CVector2D.
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2020-11-08 14:47:25 +00:00 |
OverlayRenderer.h
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Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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2016-11-23 11:18:37 +00:00 |
ParticleRenderer.cpp
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Replaces direct Camera member usage by appropriate method call (m_Orientation > GetOrientation() ).
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2019-12-14 12:56:47 +00:00 |
ParticleRenderer.h
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
PatchRData.cpp
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Adds wireframe mode to overlays and replace the private m_TerrainRenderMode usages by related getter.
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2020-11-08 11:31:32 +00:00 |
PatchRData.h
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Little cleanup of PatchRData by reordering includes and correctly formats some loops.
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2020-11-04 15:53:33 +00:00 |
PostprocManager.cpp
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Adds MSAA to anti-aliasing techniques.
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2020-11-15 20:07:48 +00:00 |
PostprocManager.h
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Adds MSAA to anti-aliasing techniques.
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2020-11-15 20:07:48 +00:00 |
Renderer.cpp
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Adds MSAA to anti-aliasing techniques.
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2020-11-15 20:07:48 +00:00 |
Renderer.h
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Adds wireframe mode to overlays and replace the private m_TerrainRenderMode usages by related getter.
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2020-11-08 11:31:32 +00:00 |
RenderingOptions.cpp
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Do not use GPUSkinning without glsl [Crash fix]
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2020-10-13 16:48:04 +00:00 |
RenderingOptions.h
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Splits debug display of frustums for an easier debugging of a culling and shadows
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2020-01-14 23:51:29 +00:00 |
RenderModifiers.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
RenderModifiers.h
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Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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2016-11-23 11:18:37 +00:00 |
Scene.cpp
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# Initial version of new particle system.
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2011-04-03 19:15:15 +00:00 |
Scene.h
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Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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2016-11-23 11:18:37 +00:00 |
ShadowMap.cpp
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Moves calculations of bounds for fixed shadows to a separate function.
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2020-06-12 20:09:08 +00:00 |
ShadowMap.h
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Fix missing ShadowMap headers in previous, da4e601d8f .
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2019-08-04 05:58:55 +00:00 |
SilhouetteRenderer.cpp
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Removes usages of duplication of Clamp function in gui, ps and renderer. Refs D1763.
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2019-09-18 14:44:31 +00:00 |
SilhouetteRenderer.h
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Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
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2015-03-15 18:06:32 +00:00 |
SkyManager.cpp
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Completely separates fixed and shader paths in sky rendering.
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2020-08-09 15:21:06 +00:00 |
SkyManager.h
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Removes unused variable. It was introduced in f0615df318 , an interface to control
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2019-04-02 18:49:12 +00:00 |
TerrainOverlay.cpp
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Fixes terrain overlays by removing fixed pipeline dependency.
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2020-11-09 18:50:40 +00:00 |
TerrainOverlay.h
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Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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2016-11-23 11:18:37 +00:00 |
TerrainRenderer.cpp
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Removes additional depth texture copying and reusing existing refraction depth.
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2020-11-11 18:46:52 +00:00 |
TerrainRenderer.h
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Fixes terrain overlays by removing fixed pipeline dependency.
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2020-11-09 18:50:40 +00:00 |
TexturedLineRData.cpp
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Refactors coordinates of SOverlayTexturedLine, replaces array of floats by array of CVector2D.
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2020-11-08 14:47:25 +00:00 |
TexturedLineRData.h
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Optimise out of frustum rendering of texture overlays.
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2019-12-10 23:13:37 +00:00 |
TimeManager.cpp
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added licensing headers to some of the new files
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2012-08-06 21:34:41 +00:00 |
TimeManager.h
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End source files with a newline.
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2016-11-23 11:27:54 +00:00 |
VertexArray.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
VertexArray.h
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Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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2016-11-23 11:18:37 +00:00 |
VertexBuffer.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
VertexBuffer.h
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Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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2016-11-23 11:18:37 +00:00 |
VertexBufferManager.cpp
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Fix some format specifiers in debug strings. Reviewed by leper.
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2017-09-16 15:28:01 +00:00 |
VertexBufferManager.h
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Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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2016-11-23 11:18:37 +00:00 |
WaterManager.cpp
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Removes additional depth texture copying and reusing existing refraction depth.
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2020-11-11 18:46:52 +00:00 |
WaterManager.h
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Removes additional depth texture copying and reusing existing refraction depth.
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2020-11-11 18:46:52 +00:00 |