..
tests
Add tests for fixed::FromFraction
2022-01-30 12:57:08 +00:00
BoundingBoxAligned.cpp
Fixes a bounding box projection to an incorrect camera causes the red water bug.
2021-05-15 13:33:36 +00:00
BoundingBoxAligned.h
Fixes a bounding box projection to an incorrect camera causes the red water bug.
2021-05-15 13:33:36 +00:00
BoundingBoxOriented.cpp
Cleanups BoundingBoxAxisAligned and fixes coding styles a bit.
2019-06-12 20:23:14 +00:00
BoundingBoxOriented.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
BoundingSphere.cpp
Refactor CBoundingSphere and add tests
2019-03-25 21:17:43 +00:00
BoundingSphere.h
Fixes a misprint that was introduced in cb83d494e0
.
2019-04-25 18:59:41 +00:00
Brush.cpp
Removes low-level GL calls from graphics and geometrics primitives and adds DebugRenderer.
2021-04-15 18:07:01 +00:00
Brush.h
Removes low-level GL calls from graphics and geometrics primitives and adds DebugRenderer.
2021-04-15 18:07:01 +00:00
Ease.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
Fixed.cpp
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
Fixed.h
UnitMotion pushing improvements
2022-01-24 15:36:13 +00:00
FixedVector2D.h
Avoid overflow in UnitMotion.
2020-11-09 13:25:50 +00:00
FixedVector3D.h
Implement a FixedVector2D::CompareLengthSquared function to provide a more performant alternative to CompareLength.
2020-02-09 21:00:43 +00:00
Frustum.cpp
Moves Frustum from graphics to maths to more related geometric primitives like bounding ones.
2021-03-29 17:28:13 +00:00
Frustum.h
Moves Frustum from graphics to maths to more related geometric primitives like bounding ones.
2021-03-29 17:28:13 +00:00
MathUtil.h
Renames sgn function to Sign to fit the naming of other MathUtil functions.
2022-01-30 20:51:01 +00:00
Matrix3D.cpp
Cleanup Camera code for projections.
2019-01-05 22:40:56 +00:00
Matrix3D.h
Removes mentions of legacy and unused GL calls, unifies AsFloatArray.
2021-10-11 12:39:01 +00:00
MD5.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
MD5.h
Force some byte-order functions to be inline.
2010-05-25 18:47:11 +00:00
NUSpline.cpp
Insert cinematic path nodes after the currently selected node instead of before (so paths are not created in the opposite of the expected order).
2017-07-01 15:49:59 +00:00
NUSpline.h
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
Plane.cpp
Actually remove trailing whitespace for non-header files as well.
2016-11-23 13:02:58 +00:00
Plane.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
Quaternion.cpp
Clean up header includes, add new forward declarations.
2020-11-21 11:20:29 +00:00
Quaternion.h
Clean up header includes, add new forward declarations.
2020-11-21 11:20:29 +00:00
Rect.cpp
Moves CRect from ps to maths to related geometric primitives.
2021-03-30 21:14:36 +00:00
Rect.h
Moves CRect from ps to maths to related geometric primitives.
2021-03-30 21:14:36 +00:00
Size2D.cpp
Removes unused code from Size2D and changes eol-style to native.
2021-03-27 21:11:36 +00:00
Size2D.h
Removes unused code from Size2D and changes eol-style to native.
2021-03-27 21:11:36 +00:00
Sqrt.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
Sqrt.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
Vector2D.cpp
Replaces CPos by more a consistent CVector2D, reduces geometry code duplication.
2021-03-28 21:55:13 +00:00
Vector2D.h
Replaces CPos by more a consistent CVector2D, reduces geometry code duplication.
2021-03-28 21:55:13 +00:00
Vector3D.cpp
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
Vector3D.h
Removes mentions of legacy and unused GL calls, unifies AsFloatArray.
2021-10-11 12:39:01 +00:00
Vector4D.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00