1
0
forked from 0ad/0ad
0ad/source/maths
vladislavbelov 9b6365f9f2 Removes unused Noise generator added in 18eb72a25a without any actual usage.
60befbd1cf added the exact same implementation to the rmgen tool,
469d0fe5c5 removed the rmgen tool along with the original implementation
of noise.

Patch By: smiley
Differential Revision: https://code.wildfiregames.com/D4611
This was SVN commit r26810.
2022-04-20 20:22:01 +00:00
..
tests Add tests for fixed::FromFraction 2022-01-30 12:57:08 +00:00
BoundingBoxAligned.cpp Fixes a bounding box projection to an incorrect camera causes the red water bug. 2021-05-15 13:33:36 +00:00
BoundingBoxAligned.h Fixes a bounding box projection to an incorrect camera causes the red water bug. 2021-05-15 13:33:36 +00:00
BoundingBoxOriented.cpp Cleanups BoundingBoxAxisAligned and fixes coding styles a bit. 2019-06-12 20:23:14 +00:00
BoundingBoxOriented.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
BoundingSphere.cpp Refactor CBoundingSphere and add tests 2019-03-25 21:17:43 +00:00
BoundingSphere.h Fixes a misprint that was introduced in cb83d494e0. 2019-04-25 18:59:41 +00:00
Brush.cpp Removes low-level GL calls from graphics and geometrics primitives and adds DebugRenderer. 2021-04-15 18:07:01 +00:00
Brush.h Removes low-level GL calls from graphics and geometrics primitives and adds DebugRenderer. 2021-04-15 18:07:01 +00:00
Ease.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
Fixed.cpp Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
Fixed.h UnitMotion pushing improvements 2022-01-24 15:36:13 +00:00
FixedVector2D.h Avoid overflow in UnitMotion. 2020-11-09 13:25:50 +00:00
FixedVector3D.h Implement a FixedVector2D::CompareLengthSquared function to provide a more performant alternative to CompareLength. 2020-02-09 21:00:43 +00:00
Frustum.cpp Moves Frustum from graphics to maths to more related geometric primitives like bounding ones. 2021-03-29 17:28:13 +00:00
Frustum.h Moves Frustum from graphics to maths to more related geometric primitives like bounding ones. 2021-03-29 17:28:13 +00:00
MathUtil.h Renames sgn function to Sign to fit the naming of other MathUtil functions. 2022-01-30 20:51:01 +00:00
Matrix3D.cpp Cleanup Camera code for projections. 2019-01-05 22:40:56 +00:00
Matrix3D.h Removes mentions of legacy and unused GL calls, unifies AsFloatArray. 2021-10-11 12:39:01 +00:00
MD5.cpp split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
MD5.h Force some byte-order functions to be inline. 2010-05-25 18:47:11 +00:00
NUSpline.cpp Insert cinematic path nodes after the currently selected node instead of before (so paths are not created in the opposite of the expected order). 2017-07-01 15:49:59 +00:00
NUSpline.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
Plane.cpp Actually remove trailing whitespace for non-header files as well. 2016-11-23 13:02:58 +00:00
Plane.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
Quaternion.cpp Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
Quaternion.h Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
Rect.cpp Moves CRect from ps to maths to related geometric primitives. 2021-03-30 21:14:36 +00:00
Rect.h Moves CRect from ps to maths to related geometric primitives. 2021-03-30 21:14:36 +00:00
Size2D.cpp Removes unused code from Size2D and changes eol-style to native. 2021-03-27 21:11:36 +00:00
Size2D.h Removes unused code from Size2D and changes eol-style to native. 2021-03-27 21:11:36 +00:00
Sqrt.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Sqrt.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Vector2D.cpp Replaces CPos by more a consistent CVector2D, reduces geometry code duplication. 2021-03-28 21:55:13 +00:00
Vector2D.h Replaces CPos by more a consistent CVector2D, reduces geometry code duplication. 2021-03-28 21:55:13 +00:00
Vector3D.cpp Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
Vector3D.h Removes mentions of legacy and unused GL calls, unifies AsFloatArray. 2021-10-11 12:39:01 +00:00
Vector4D.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00