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forked from 0ad/0ad
0ad/source/lib/input.cpp
janwas a34b759720 . split up lib.h/.cpp, include the remnants from PCH, remove (pretty much universal) include of it.
. timer, config: fix definition of ALLOW_RDTSC
. add movsx_be64 (for whirlpool), revise implementation, move to
byte_order, add test
. MAX -> std::max, remove those macros
. add timestamp to system_info as requested by philip

This was SVN commit r5050.
2007-05-09 21:01:11 +00:00

164 lines
2.8 KiB
C++

/**
* =========================================================================
* File : input.cpp
* Project : 0 A.D.
* Description : SDL input redirector; dispatches to multiple handlers and
* : allows record/playback of evs.
* =========================================================================
*/
// license: GPL; see lib/license.txt
#include "precompiled.h"
#include "input.h"
#include <stdio.h>
#include <stdlib.h>
#include "lib/external_libraries/sdl.h"
#include "lib/res/file/file.h"
const uint MAX_HANDLERS = 8;
static InHandler handler_stack[MAX_HANDLERS];
static uint handler_stack_top = 0;
void in_add_handler(InHandler handler)
{
debug_assert(handler);
if(handler_stack_top >= MAX_HANDLERS)
WARN_ERR_RETURN(ERR::LIMIT);
handler_stack[handler_stack_top++] = handler;
}
// send ev to each handler until one returns IN_HANDLED
static void dispatch_ev(const SDL_Event_* ev)
{
for(int i = (int)handler_stack_top-1; i >= 0; i--)
{
debug_assert(handler_stack[i] && ev);
InReaction ret = handler_stack[i](ev);
// .. done, return
if(ret == IN_HANDLED)
return;
// .. next handler
else if(ret == IN_PASS)
continue;
// .. invalid return value
else
debug_warn("invalid handler return value");
}
}
//-----------------------------------------------------------------------------
static enum
{
INIT, // first call to in_record() or in_playback(): register cleanup routine
IDLE,
RECORD,
PLAYBACK
}
state = INIT;
static FILE* f;
u32 game_ticks;
static u32 time_adjust = 0;
static u32 next_ev_time;
void in_stop()
{
if(f)
{
fclose(f);
f = 0;
}
state = IDLE;
}
LibError in_record(const char* fn)
{
if(state == INIT)
atexit(in_stop);
in_stop();
f = fopen(fn, "wb");
if(!f)
WARN_RETURN(ERR::FILE_ACCESS);
fwrite(&game_ticks, sizeof(u32), 1, f);
state = RECORD;
return INFO::OK;
}
LibError in_playback(const char* fn)
{
if(state == INIT)
atexit(in_stop);
in_stop();
f = fopen(fn, "rb");
if(!f)
WARN_RETURN(ERR::FILE_ACCESS);
u32 rec_start_time;
fread(&rec_start_time, sizeof(u32), 1, f);
time_adjust = game_ticks-rec_start_time;
fread(&next_ev_time, sizeof(u32), 1, f);
next_ev_time += time_adjust;
state = PLAYBACK;
return INFO::OK;
}
void in_dispatch_event(const SDL_Event_* ev)
{
if(state == RECORD)
{
fwrite(&game_ticks, sizeof(u32), 1, f);
fwrite(ev, sizeof(SDL_Event_), 1, f);
}
dispatch_ev(ev);
}
void in_dispatch_recorded_events()
{
SDL_Event_ ev;
while(state == PLAYBACK && next_ev_time <= game_ticks)
{
fread(&ev, sizeof(SDL_Event_), 1, f);
// do this before dispatch_ev(),
// in case a handler calls in_stop() (setting f to 0)
if(!fread(&next_ev_time, sizeof(u32), 1, f))
{
in_stop();
exit(0x73c07d);
// TODO: 'disconnect'?
}
next_ev_time += time_adjust;
in_dispatch_event(&ev);
}
}