1
0
forked from 0ad/0ad
0ad/source/renderer
prefect a4fc7105be Explicitly call VertexBufferManager cleanup code, since we can't rely on
the order of destructors called for global instances.

This was SVN commit r2846.
2005-10-04 20:54:47 +00:00
..
AlphaMapCalculator.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
AlphaMapCalculator.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
BlendShapes.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
ModelDefRData.cpp Stab at fixing the VertexArray compile error on VC++. 2005-10-03 03:41:42 +00:00
ModelDefRData.h Stab at fixing the VertexArray compile error on VC++. 2005-10-03 03:41:42 +00:00
ModelRData.cpp glDrawRangeElements -> glDrawRangeElementsEXT (fixes compilation error; EXT/ARB/etc extensions need to be used for everything not in GL1.1) 2005-10-03 16:04:55 +00:00
ModelRData.h Added VertexArray & co. classes to simplify a flexible, render path dependent 2005-10-02 21:11:11 +00:00
PatchRData.cpp CVSROOT: doesn't seem particularly useful now 2005-09-30 00:59:42 +00:00
PatchRData.h less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :) 2004-12-07 02:04:38 +00:00
PlayerRenderer.cpp Use gl*ARB wherever possible. They are mapped onto the core gl* function if the driver's version is high enough, else onto the extension's gl*ARB function. 2005-06-14 03:33:16 +00:00
PlayerRenderer.h Temporary fix for mouse input. Improved performance in player-colour model renderer. Also improved performance in lighting, at least in unoptimised builds. 2005-05-20 17:09:47 +00:00
Renderer.cpp Basic GL_ARB_vertex_shader detection. 2005-09-30 22:23:48 +00:00
Renderer.h Added VertexArray & co. classes to simplify a flexible, render path dependent 2005-10-02 21:11:11 +00:00
SHCoeffs.cpp CVSROOT: doesn't seem particularly useful now 2005-09-30 00:59:42 +00:00
SHCoeffs.h Updated building placement cursor to make the object glow read and not be placeable if trying to place in an invalid area. 2005-09-06 08:25:41 +00:00
TransparencyRenderer.cpp Temporary fix for mouse input. Improved performance in player-colour model renderer. Also improved performance in lighting, at least in unoptimised builds. 2005-05-20 17:09:47 +00:00
TransparencyRenderer.h Minor changes. 2004-10-06 18:44:47 +00:00
VertexArray.cpp glDrawRangeElements -> glDrawRangeElementsEXT (fixes compilation error; EXT/ARB/etc extensions need to be used for everything not in GL1.1) 2005-10-03 16:04:55 +00:00
VertexArray.h Added VertexArray & co. classes to simplify a flexible, render path dependent 2005-10-02 21:11:11 +00:00
VertexBuffer.cpp Added VertexArray & co. classes to simplify a flexible, render path dependent 2005-10-02 21:11:11 +00:00
VertexBuffer.h Added VertexArray & co. classes to simplify a flexible, render path dependent 2005-10-02 21:11:11 +00:00
VertexBufferManager.cpp Explicitly call VertexBufferManager cleanup code, since we can't rely on 2005-10-04 20:54:47 +00:00
VertexBufferManager.h Explicitly call VertexBufferManager cleanup code, since we can't rely on 2005-10-04 20:54:47 +00:00