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forked from 0ad/0ad
0ad/source/simulation2/serialization/IDeserializer.h
Ykkrosh 1f38526444 Fix test failures on Windows
This was SVN commit r10802.
2011-12-23 13:37:11 +00:00

97 lines
3.9 KiB
C++

/* Copyright (C) 2011 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_IDESERIALIZER
#define INCLUDED_IDESERIALIZER
#include "maths/Fixed.h"
#include "ps/Errors.h"
#include "scriptinterface/ScriptTypes.h"
ERROR_GROUP(Deserialize);
ERROR_TYPE(Deserialize, OutOfBounds);
ERROR_TYPE(Deserialize, InvalidCharInString);
ERROR_TYPE(Deserialize, ReadFailed);
ERROR_TYPE(Deserialize, ScriptError);
/**
* Deserialization interface; see \ref serialization "serialization overview".
*/
class IDeserializer
{
public:
virtual ~IDeserializer();
virtual void NumberU8(const char* name, uint8_t& out, uint8_t lower, uint8_t upper);
virtual void NumberI8(const char* name, int8_t& out, int8_t lower, int8_t upper);
virtual void NumberU16(const char* name, uint16_t& out, uint16_t lower, uint16_t upper);
virtual void NumberI16(const char* name, int16_t& out, int16_t lower, int16_t upper);
virtual void NumberU32(const char* name, uint32_t& out, uint32_t lower, uint32_t upper);
virtual void NumberI32(const char* name, int32_t& out, int32_t lower, int32_t upper);
virtual void NumberU8_Unbounded(const char* name, uint8_t& out);
virtual void NumberI8_Unbounded(const char* name, int8_t& out);
virtual void NumberU16_Unbounded(const char* name, uint16_t& out);
virtual void NumberI16_Unbounded(const char* name, int16_t& out);
virtual void NumberU32_Unbounded(const char* name, uint32_t& out);
virtual void NumberI32_Unbounded(const char* name, int32_t& out);
virtual void NumberFloat_Unbounded(const char* name, float& out);
virtual void NumberDouble_Unbounded(const char* name, double& out);
virtual void NumberFixed_Unbounded(const char* name, fixed& out);
virtual void Bool(const char* name, bool& out);
virtual void StringASCII(const char* name, std::string& out, uint32_t minlength, uint32_t maxlength);
virtual void String(const char* name, std::wstring& out, uint32_t minlength, uint32_t maxlength);
/// Deserialize a jsval, replacing 'out'
virtual void ScriptVal(const char* name, jsval& out) = 0;
virtual void ScriptVal(const char* name, CScriptVal& out) = 0;
virtual void ScriptVal(const char* name, CScriptValRooted& out) = 0;
/// Deserialize an object jsval, appending properties to object 'obj'
virtual void ScriptObjectAppend(const char* name, jsval& obj) = 0;
/// Deserialize a JSString
virtual void ScriptString(const char* name, JSString*& out) = 0;
virtual void RawBytes(const char* name, u8* data, size_t len);
// Features for simulation-state serialisation:
virtual int GetVersion() const;
/**
* Returns a stream which can be used to deserialize data directly.
* (This is particularly useful for chaining multiple deserializers
* together.)
*/
virtual std::istream& GetStream() = 0;
/**
* Throws an exception if the stream definitely cannot provide the required
* number of bytes.
* (It might be conservative and *not* throw an exception in some cases where
* the stream actually can't provide the required bytes.)
* (This should be used when allocating memory based on data in the
* stream, e.g. reading strings, to avoid dangerously large allocations
* when the data is invalid.)
*/
virtual void RequireBytesInStream(size_t numBytes) = 0;
protected:
virtual void Get(const char* name, u8* data, size_t len) = 0;
};
#endif // INCLUDED_IDESERIALIZER