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forked from 0ad/0ad
0ad/source/lib/timer.h
janwas b350f54162 ogl_tex: centralize OpenGL caps detection; allow user override for broken card/driver combos
- enable floating point exceptions (helps catch bugs)
file.cpp: improved error checking in dir_open/dir_next_ent code
vfs.h: expand docs; add note on patching + SCM
main: use spf (1/fps) to derive TimeSinceLastFrame (makes for smoother
updates)
timer: rename SUM_TIMER to TIMER_ACCRUE. interface change allows
unlimited number of timers (instead of static limit as before).
documented everything

This was SVN commit r2958.
2005-10-17 23:35:16 +00:00

227 lines
5.7 KiB
C++
Executable File

// platform-independent high resolution timer and FPS measuring code
//
// Copyright (c) 2003 Jan Wassenberg
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// Contact info:
// Jan.Wassenberg@stud.uni-karlsruhe.de
// http://www.stud.uni-karlsruhe.de/~urkt/
#ifndef TIMER_H
#define TIMER_H
#include <string>
#include "debug.h" // debug_printf
#ifdef __cplusplus
extern "C" {
#endif
// high resolution (> 1 us) timestamp [s], starting at or near 0 s.
extern double get_time(void);
// return resolution (expressed in [s]) of the time source underlying
// get_time.
extern double timer_res(void);
// calculate fps (call once per frame)
// several smooth filters (tuned for ~100 FPS)
// => less fluctuation, but rapid tracking
extern int fps; // for user display
extern float spf; // for time-since-last-frame use
extern void calc_fps(void);
//
// cumulative timer API
//
// this supplements in-game profiling by providing low-overhead,
// high resolution time accounting.
// opaque - do not access its fields!
// note: must be defined here because clients instantiate them;
// fields cannot be made private due to C compatibility requirement.
struct TimerClient
{
double sum; // total bill [s]
// only store a pointer for efficiency.
const char* description;
TimerClient* next;
};
// make the given TimerClient (usually instantiated as static data)
// ready for use. returns its address for TIMER_ADD_CLIENT's convenience.
// this client's total (added to by timer_bill_client) will be
// displayed by timer_display_client_totals.
// notes:
// - may be called at any time;
// - always succeeds (there's no fixed limit);
// - free() is not needed nor possible.
// - description must remain valid until exit; a string literal is safest.
extern TimerClient* timer_add_client(TimerClient* tc, const char* description);
// add <dt> [s] to the client's total.
extern void timer_bill_client(TimerClient* tc, double dt);
// display all clients' totals; does not reset them.
// typically called at exit.
extern void timer_display_client_totals();
#ifdef __cplusplus
}
#endif
// used via TIMER* macros below.
class ScopeTimer
{
double t0;
const char* description;
public:
ScopeTimer(const char* _description)
{
t0 = get_time();
description = _description;
}
~ScopeTimer()
{
double t1 = get_time();
double dt = t1-t0;
// determine scale factor for pretty display
double scale = 1e6;
const char* unit = "us";
if(dt > 1.0)
scale = 1, unit = "s";
else if(dt > 1e-3)
scale = 1e3, unit = "ms";
debug_printf("TIMER %s: %g %s\n", description, dt*scale, unit);
}
// disallow copying (makes no sense)
private:
ScopeTimer& operator=(const ScopeTimer&);
};
/*
Measure the time taken to execute code up until end of the current scope;
display it via debug_printf. Can safely be nested.
Useful for measuring time spent in a function or basic block.
<description> must remain valid over the lifetime of this object;
a string literal is safest.
Example usage:
void func()
{
TIMER("description");
// code to be measured
}
*/
#define TIMER(description) ScopeTimer UID__(description)
/*
Measure the time taken to execute code between BEGIN and END markers;
display it via debug_printf. Can safely be nested.
Useful for measuring several pieces of code within the same function/block.
<description> must remain valid over the lifetime of this object;
a string literal is safest.
Caveats:
- this wraps the code to be measured in a basic block, so any
variables defined there are invisible to surrounding code.
- the description passed to END isn't inspected; you are responsible for
ensuring correct nesting!
Example usage:
void func2()
{
// uninteresting code
TIMER_BEGIN("description2");
// code to be measured
TIMER_END("description2");
// uninteresting code
}
*/
#define TIMER_BEGIN(description) { ScopeTimer UID__(description)
#define TIMER_END(description) }
// used via TIMER_ACCRUE
class ScopeTimerAccrue
{
double t0;
TimerClient* tc;
public:
ScopeTimerAccrue(TimerClient* tc_)
{
t0 = get_time();
tc = tc_;
}
~ScopeTimerAccrue()
{
double t1 = get_time();
double dt = t1-t0;
timer_bill_client(tc, dt);
}
// disallow copying (makes no sense)
private:
ScopeTimerAccrue& operator=(const ScopeTimerAccrue&);
};
// "allocate" a new TimerClient that will keep track of the total time
// billed to it, along with a description string. These are displayed when
// timer_display_client_totals is called.
// Invoke this at file or function scope; a (static) TimerClient pointer of
// name <id> will be defined, which should be passed to TIMER_ACCRUE.
#define TIMER_ADD_CLIENT(id)\
static TimerClient UID__;\
static TimerClient* id = timer_add_client(&UID__, #id);
/*
Measure the time taken to execute code up until end of the current scope;
bill it to the given TimerClient object. Can safely be nested.
Useful for measuring total time spent in a function or basic block over the
entire program.
<description> must remain valid over the lifetime of this object;
a string literal is safest.
Example usage:
TIMER_ADD_CLIENT(identifier)
void func()
{
TIMER_ACCRUE(name_of_pointer_to_client);
// code to be measured
}
[at exit]
timer_display_client_totals();
*/
#define TIMER_ACCRUE(client) ScopeTimerAccrue UID__(client)
#endif // #ifndef TIMER_H