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forked from 0ad/0ad
0ad/source/renderer/FixedFunctionModelRenderer.h
2008-07-17 14:23:51 +00:00

49 lines
1.5 KiB
C++

/**
* =========================================================================
* File : FixedFunctionModelRenderer.h
* Project : Pyrogenesis
* Description : ModelVertexRenderer that uses only fixed function pipeline
* : to render animated models.
* =========================================================================
*/
#ifndef INCLUDED_FIXEDFUNCTIONMODELRENDERER
#define INCLUDED_FIXEDFUNCTIONMODELRENDERER
#include "renderer/ModelVertexRenderer.h"
struct FixedFunctionModelRendererInternals;
/**
* Class FixedFunctionModelRenderer: Render animated models using only
* OpenGL fixed function.
*/
class FixedFunctionModelRenderer : public ModelVertexRenderer
{
public:
/**
* FixedFunctionModelRenderer: Constructor.
*
* @param colorIsDiffuseOnly if true, the primary color sent to the fragment stage
* contains only the diffuse term, and not the ambient
*/
FixedFunctionModelRenderer(bool colorIsDiffuseOnly);
~FixedFunctionModelRenderer();
// Implementations
void* CreateModelData(CModel* model);
void UpdateModelData(CModel* model, void* data, int updateflags);
void DestroyModelData(CModel* model, void* data);
void BeginPass(int streamflags, const CMatrix3D* texturematrix);
void EndPass(int streamflags);
void PrepareModelDef(int streamflags, const CModelDefPtr& def);
void RenderModel(int streamflags, CModel* model, void* data);
private:
FixedFunctionModelRendererInternals* m;
};
#endif // INCLUDED_FIXEDFUNCTIONMODELRENDERER