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forked from 0ad/0ad
0ad/source/scriptinterface/ScriptRuntime.cpp
Yves c813a11427 Split ScriptRuntime and ScriptInterface code to separate files.
The runtime is becoming more and more important in the JSAPI. As a
result, we also have more functionality on the runtime level and having
the whole ScriptRuntime class hidden in ScriptInterface.cpp doesn't make
sense anymore. ScriptInterface.cpp also has become quite a large file
and pulling out the runtime part makes it a bit smaller.

Refs #2462

This was SVN commit r15961.
2014-11-13 11:19:28 +00:00

303 lines
8.9 KiB
C++

/* Copyright (C) 2014 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ScriptRuntime.h"
#include "AutoRooters.h"
#include "ps/GameSetup/Config.h"
#include "ps/Profile.h"
void GCSliceCallbackHook(JSRuntime* UNUSED(rt), JS::GCProgress progress, const JS::GCDescription& UNUSED(desc))
{
/*
* During non-incremental GC, the GC is bracketed by JSGC_CYCLE_BEGIN/END
* callbacks. During an incremental GC, the sequence of callbacks is as
* follows:
* JSGC_CYCLE_BEGIN, JSGC_SLICE_END (first slice)
* JSGC_SLICE_BEGIN, JSGC_SLICE_END (second slice)
* ...
* JSGC_SLICE_BEGIN, JSGC_CYCLE_END (last slice)
*/
if (progress == JS::GC_SLICE_BEGIN)
{
if (CProfileManager::IsInitialised() && ThreadUtil::IsMainThread())
g_Profiler.Start("GCSlice");
g_Profiler2.RecordRegionEnter("GCSlice");
}
else if (progress == JS::GC_SLICE_END)
{
if (CProfileManager::IsInitialised() && ThreadUtil::IsMainThread())
g_Profiler.Stop();
g_Profiler2.RecordRegionLeave("GCSlice");
}
else if (progress == JS::GC_CYCLE_BEGIN)
{
if (CProfileManager::IsInitialised() && ThreadUtil::IsMainThread())
g_Profiler.Start("GCSlice");
g_Profiler2.RecordRegionEnter("GCSlice");
}
else if (progress == JS::GC_CYCLE_END)
{
if (CProfileManager::IsInitialised() && ThreadUtil::IsMainThread())
g_Profiler.Stop();
g_Profiler2.RecordRegionLeave("GCSlice");
}
// The following code can be used to print some information aobut garbage collection
// Search for "Nonincremental reason" if there are problems running GC incrementally.
#if 0
if (progress == JS::GCProgress::GC_CYCLE_BEGIN)
printf("starting cycle ===========================================\n");
const jschar* str = desc.formatMessage(rt);
int len = 0;
for(int i = 0; i < 10000; i++)
{
len++;
if(!str[i])
break;
}
wchar_t outstring[len];
for(int i = 0; i < len; i++)
{
outstring[i] = (wchar_t)str[i];
}
printf("---------------------------------------\n: %ls \n---------------------------------------\n", outstring);
#endif
}
ScriptRuntime::ScriptRuntime(int runtimeSize, int heapGrowthBytesGCTrigger):
m_rooter(NULL),
m_LastGCBytes(0),
m_LastGCCheck(0.0f),
m_HeapGrowthBytesGCTrigger(heapGrowthBytesGCTrigger),
m_RuntimeSize(runtimeSize)
{
m_rt = JS_NewRuntime(runtimeSize, JS_USE_HELPER_THREADS);
ENSURE(m_rt); // TODO: error handling
JS_SetNativeStackQuota(m_rt, 128 * sizeof(size_t) * 1024);
if (g_ScriptProfilingEnabled)
{
// Profiler isn't thread-safe, so only enable this on the main thread
if (ThreadUtil::IsMainThread())
{
if (CProfileManager::IsInitialised())
{
JS_SetExecuteHook(m_rt, jshook_script, this);
JS_SetCallHook(m_rt, jshook_function, this);
}
}
}
JS::SetGCSliceCallback(m_rt, GCSliceCallbackHook);
JS_SetGCParameter(m_rt, JSGC_MAX_MALLOC_BYTES, m_RuntimeSize);
JS_SetGCParameter(m_rt, JSGC_MAX_BYTES, m_RuntimeSize);
JS_SetGCParameter(m_rt, JSGC_MODE, JSGC_MODE_INCREMENTAL);
// The whole heap-growth mechanism seems to work only for non-incremental GCs.
// We disable it to make it more clear if full GCs happen triggered by this JSAPI internal mechanism.
JS_SetGCParameter(m_rt, JSGC_DYNAMIC_HEAP_GROWTH, false);
JS_AddExtraGCRootsTracer(m_rt, jshook_trace, this);
m_dummyContext = JS_NewContext(m_rt, STACK_CHUNK_SIZE);
ENSURE(m_dummyContext);
}
ScriptRuntime::~ScriptRuntime()
{
JS_RemoveExtraGCRootsTracer(m_rt, jshook_trace, this);
JS_DestroyContext(m_dummyContext);
JS_DestroyRuntime(m_rt);
}
void ScriptRuntime::RegisterContext(JSContext* cx)
{
m_Contexts.push_back(cx);
}
void ScriptRuntime::UnRegisterContext(JSContext* cx)
{
m_Contexts.remove(cx);
}
#define GC_DEBUG_PRINT 0
void ScriptRuntime::MaybeIncrementalGC(double delay)
{
PROFILE2("MaybeIncrementalGC");
if (JS::IsIncrementalGCEnabled(m_rt))
{
// The idea is to get the heap size after a completed GC and trigger the next GC when the heap size has
// reached m_LastGCBytes + X.
// In practice it doesn't quite work like that. When the incremental marking is completed, the sweeping kicks in.
// The sweeping actually frees memory and it does this in a background thread (if JS_USE_HELPER_THREADS is set).
// While the sweeping is happening we already run scripts again and produce new garbage.
const int GCSliceTimeBudget = 30; // Milliseconds an incremental slice is allowed to run
// Have a minimum time in seconds to wait between GC slices and before starting a new GC to distribute the GC
// load and to hopefully make it unnoticeable for the player. This value should be high enough to distribute
// the load well enough and low enough to make sure we don't run out of memory before we can start with the
// sweeping.
if (timer_Time() - m_LastGCCheck < delay)
return;
m_LastGCCheck = timer_Time();
int gcBytes = JS_GetGCParameter(m_rt, JSGC_BYTES);
#if GC_DEBUG_PRINT
std::cout << "gcBytes: " << gcBytes / 1024 << " KB" << std::endl;
#endif
if (m_LastGCBytes > gcBytes || m_LastGCBytes == 0)
{
#if GC_DEBUG_PRINT
printf("Setting m_LastGCBytes: %d KB \n", gcBytes / 1024);
#endif
m_LastGCBytes = gcBytes;
}
// Run an additional incremental GC slice if the currently running incremental GC isn't over yet
// ... or
// start a new incremental GC if the JS heap size has grown enough for a GC to make sense
if (JS::IsIncrementalGCInProgress(m_rt) || (gcBytes - m_LastGCBytes > m_HeapGrowthBytesGCTrigger))
{
#if GC_DEBUG_PRINT
if (JS::IsIncrementalGCInProgress(m_rt))
printf("An incremental GC cycle is in progress. \n");
else
printf("GC needed because JSGC_BYTES - m_LastGCBytes > m_HeapGrowthBytesGCTrigger \n"
" JSGC_BYTES: %d KB \n m_LastGCBytes: %d KB \n m_HeapGrowthBytesGCTrigger: %d KB \n",
gcBytes / 1024,
m_LastGCBytes / 1024,
m_HeapGrowthBytesGCTrigger / 1024);
#endif
// A hack to make sure we never exceed the runtime size because we can't collect the memory
// fast enough.
if(gcBytes > m_RuntimeSize / 2)
{
if (JS::IsIncrementalGCInProgress(m_rt))
{
#if GC_DEBUG_PRINT
printf("Finishing incremental GC because gcBytes > m_RuntimeSize / 2. \n");
#endif
PrepareContextsForIncrementalGC();
JS::FinishIncrementalGC(m_rt, JS::gcreason::REFRESH_FRAME);
}
else
{
#if GC_DEBUG_PRINT
printf("Running full GC because gcBytes > m_RuntimeSize / 2. \n");
#endif
JS_GC(m_rt);
}
}
else
{
#if GC_DEBUG_PRINT
if (!JS::IsIncrementalGCInProgress(m_rt))
printf("Starting incremental GC \n");
else
printf("Running incremental GC slice \n");
#endif
PrepareContextsForIncrementalGC();
JS::IncrementalGC(m_rt, JS::gcreason::REFRESH_FRAME, GCSliceTimeBudget);
}
m_LastGCBytes = gcBytes;
}
}
}
void* ScriptRuntime::jshook_script(JSContext* UNUSED(cx), JSAbstractFramePtr UNUSED(fp), bool UNUSED(isConstructing), JSBool before, JSBool* UNUSED(ok), void* closure)
{
if (before)
g_Profiler.StartScript("script invocation");
else
g_Profiler.Stop();
return closure;
}
void* ScriptRuntime::jshook_function(JSContext* cx, JSAbstractFramePtr fp, bool UNUSED(isConstructing), JSBool before, JSBool* UNUSED(ok), void* closure)
{
if (!before)
{
g_Profiler.Stop();
return closure;
}
JSFunction* fn = fp.maybeFun();
if (!fn)
{
g_Profiler.StartScript("(function)");
return closure;
}
// Try to get the name of non-anonymous functions
JSString* name = JS_GetFunctionId(fn);
if (name)
{
char* chars = JS_EncodeString(cx, name);
if (chars)
{
g_Profiler.StartScript(StringFlyweight(chars).get().c_str());
JS_free(cx, chars);
return closure;
}
}
// No name - compute from the location instead
JSScript* script;
uint lineno;
JS_DescribeScriptedCaller(cx, &script, &lineno);
ENSURE(script == fp.script());
ScriptLocation loc = { cx, fp.script(), JS_LineNumberToPC(cx, script, lineno) };
g_Profiler.StartScript(LocFlyweight(loc).get().name.c_str());
return closure;
}
void ScriptRuntime::jshook_trace(JSTracer* trc, void* data)
{
ScriptRuntime* m = static_cast<ScriptRuntime*>(data);
if (m->m_rooter)
m->m_rooter->Trace(trc);
}
void ScriptRuntime::PrepareContextsForIncrementalGC()
{
for (std::list<JSContext*>::iterator itr = m_Contexts.begin(); itr != m_Contexts.end(); itr++)
{
JS::PrepareZoneForGC(js::GetCompartmentZone(js::GetContextCompartment(*itr)));
}
}