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forked from 0ad/0ad
0ad/source/graphics
Ykkrosh b6ef80b741 Fix GCC build
This was SVN commit r11456.
2012-04-08 17:44:29 +00:00
..
tests Add support for specular materials. 2012-04-08 15:55:06 +00:00
Camera.cpp Add support for specular materials. 2012-04-08 15:55:06 +00:00
Camera.h Even more GLES compatibility 2012-02-13 15:06:25 +00:00
CinemaTrack.cpp Add support for specular materials. 2012-04-08 15:55:06 +00:00
CinemaTrack.h Add GPL header 2009-04-18 17:00:33 +00:00
ColladaManager.cpp Remove some redundant code 2012-03-05 18:30:00 +00:00
ColladaManager.h Corrects some Doxygen comments and adds a few others of interest. 2012-03-01 03:55:05 +00:00
Color.cpp sync with work: 2011-12-27 14:12:31 +00:00
Color.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Decal.cpp Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts. 2012-01-12 12:51:10 +00:00
Decal.h # Initial version of terrain decal textures. 2011-03-13 19:22:05 +00:00
Entity.h Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977. 2011-09-26 21:36:33 +00:00
Frustum.cpp Better selection boxes. Closes #914, #295, #810. 2011-11-25 06:36:13 +00:00
Frustum.h Better selection boxes. Closes #914, #295, #810. 2011-11-25 06:36:13 +00:00
GameView.cpp Improve Android compatibility. 2012-02-25 17:29:27 +00:00
GameView.h Rendering marker lines between buildings and rally points 2011-12-10 07:07:04 +00:00
HFTracer.cpp Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts. 2012-01-12 12:51:10 +00:00
HFTracer.h Add some missing consts to arguments. 2010-07-25 14:10:46 +00:00
LightEnv.cpp Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
LightEnv.h Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
LOSTexture.cpp More GLES compatibility, mainly around terrain rendering. 2012-02-13 14:02:14 +00:00
LOSTexture.h Simplify GLSL program files. 2012-01-29 12:04:39 +00:00
MapGenerator.cpp Attempts to fix incorrect destructor order in random map generator. See #1037, #1035. 2011-11-29 00:14:34 +00:00
MapGenerator.h Adds GetCivData to map generator API (to replace the hardcoded starting entities in rmgen). 2011-07-24 03:28:18 +00:00
MapIO.h Implements random map system, fixes #6. 2011-03-22 01:34:45 +00:00
MapReader.cpp Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
MapReader.h Add initial serialization test mode. 2011-10-24 14:31:05 +00:00
MapWriter.cpp Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077. 2012-02-08 02:46:15 +00:00
MapWriter.h Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions. 2010-10-21 19:54:59 +00:00
Material.cpp Add support for specular materials. 2012-04-08 15:55:06 +00:00
Material.h Add support for specular materials. 2012-04-08 15:55:06 +00:00
MaterialManager.cpp Add support for specular materials. 2012-04-08 15:55:06 +00:00
MaterialManager.h Add support for specular materials. 2012-04-08 15:55:06 +00:00
MeshManager.cpp Adds more specific error messages to failed model or animation loading. 2012-02-21 05:00:21 +00:00
MeshManager.h refactor path interface: 2011-03-23 13:36:20 +00:00
MiniPatch.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
MiniPatch.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
Model.cpp Make AlwaysVisible objects always visible in shader mode. Fixes #908. 2012-04-08 16:36:23 +00:00
Model.h Make AlwaysVisible objects always visible in shader mode. Fixes #908. 2012-04-08 16:36:23 +00:00
ModelAbstract.cpp More build fixes for FreeBSD. 2012-01-31 00:06:56 +00:00
ModelAbstract.h Better selection boxes. Closes #914, #295, #810. 2011-11-25 06:36:13 +00:00
ModelDef.cpp Implements COLLADA -1 vertex weight support, using simpler initial solution. Fixes #1012. 2012-03-05 00:42:34 +00:00
ModelDef.h Better selection boxes. Closes #914, #295, #810. 2011-11-25 06:36:13 +00:00
ObjectBase.cpp Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
ObjectBase.h # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
ObjectEntry.cpp Add support for specular materials. 2012-04-08 15:55:06 +00:00
ObjectEntry.h # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
ObjectManager.cpp Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077. 2012-02-08 02:46:15 +00:00
ObjectManager.h cleanup (requires update-workspaces) 2011-05-03 12:38:42 +00:00
Overlay.cpp Rendering marker lines between buildings and rally points 2011-12-10 07:07:04 +00:00
Overlay.h Rendering marker lines between buildings and rally points 2011-12-10 07:07:04 +00:00
ParticleEmitter.cpp GLES compatibility for particles and shadows. 2012-03-19 21:10:14 +00:00
ParticleEmitter.h GLES compatibility for particles and shadows. 2012-03-19 21:10:14 +00:00
ParticleEmitterType.cpp Better selection boxes. Closes #914, #295, #810. 2011-11-25 06:36:13 +00:00
ParticleEmitterType.h Better selection boxes. Closes #914, #295, #810. 2011-11-25 06:36:13 +00:00
ParticleManager.cpp Fixes crash in Atlas camera handlers, focus loss causes a scroll action, and seg fault if game not initialized. Fixes #988. 2011-10-30 05:09:31 +00:00
ParticleManager.h Fixes crash in Atlas camera handlers, focus loss causes a scroll action, and seg fault if game not initialized. Fixes #988. 2011-10-30 05:09:31 +00:00
Patch.cpp Better selection boxes. Closes #914, #295, #810. 2011-11-25 06:36:13 +00:00
Patch.h # Add solid black sides to the map, to hide underwater terrain. 2011-02-03 14:36:54 +00:00
RenderableObject.h Better selection boxes. Closes #914, #295, #810. 2011-11-25 06:36:13 +00:00
SColor.h Add GPL header 2009-04-18 17:00:33 +00:00
ShaderDefines.cpp Fix GCC build 2012-04-08 17:44:29 +00:00
ShaderDefines.h Add support for specular materials. 2012-04-08 15:55:06 +00:00
ShaderManager.cpp Add support for specular materials. 2012-04-08 15:55:06 +00:00
ShaderManager.h Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
ShaderProgram.cpp Add support for specular materials. 2012-04-08 15:55:06 +00:00
ShaderProgram.h Add support for specular materials. 2012-04-08 15:55:06 +00:00
ShaderProgramFFP.cpp Add support for specular materials. 2012-04-08 15:55:06 +00:00
ShaderTechnique.cpp Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
ShaderTechnique.h Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
SkeletonAnim.h Better selection boxes. Closes #914, #295, #810. 2011-11-25 06:36:13 +00:00
SkeletonAnimDef.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SkeletonAnimDef.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SkeletonAnimManager.cpp Adds more specific error messages to failed model or animation loading. 2012-02-21 05:00:21 +00:00
SkeletonAnimManager.h replace set/map with boost::unordered_* to reduce the number of expensive filesystem::basic_path::operator< calls based on a patch by ortalo (thanks!) 2011-02-19 21:24:39 +00:00
Terrain.cpp Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts. 2012-01-12 12:51:10 +00:00
Terrain.h Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts. 2012-01-12 12:51:10 +00:00
TerrainProperties.cpp # Support separate rotation and scaling for each terrain texture 2012-01-22 18:20:33 +00:00
TerrainProperties.h # Support separate rotation and scaling for each terrain texture 2012-01-22 18:20:33 +00:00
TerrainTextureEntry.cpp More build fixes for FreeBSD. 2012-01-31 00:06:56 +00:00
TerrainTextureEntry.h # Support separate rotation and scaling for each terrain texture 2012-01-22 18:20:33 +00:00
TerrainTextureManager.cpp refactor file interface. requires workspace update 2011-05-25 10:39:13 +00:00
TerrainTextureManager.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
TerritoryBoundary.cpp More build fixes for FreeBSD. 2012-01-31 00:06:56 +00:00
TerritoryBoundary.h More FreeBSD build fixes. 2012-01-30 06:21:11 +00:00
TerritoryTexture.cpp Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077. 2012-02-08 02:46:15 +00:00
TerritoryTexture.h # Initial support for territories 2011-07-20 19:48:06 +00:00
TextRenderer.cpp Avoid unnecessary use of printf in text renderer. 2012-02-25 17:14:47 +00:00
TextRenderer.h Avoid unnecessary use of printf in text renderer. 2012-02-25 17:14:47 +00:00
Texture.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
TextureConverter.cpp Partial Android compatibility. 2012-02-15 13:58:58 +00:00
TextureConverter.h Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h. 2012-01-12 23:32:27 +00:00
TextureManager.cpp Improves CColladaManager caching behavior: skeletons.xml changes now invalidate cached .pmd/psa files, CCacheLoader is used for consistency, adds support for archived files. Fixes #1167. 2012-02-19 03:30:59 +00:00
TextureManager.h # New territory border rendering. 2011-07-30 00:56:45 +00:00
Unit.cpp Make AlwaysVisible objects always visible in shader mode. Fixes #908. 2012-04-08 16:36:23 +00:00
Unit.h Fix entity ID association with animations. Fixes #790. 2011-04-20 00:04:05 +00:00
UnitAnimation.cpp Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077. 2012-02-08 02:46:15 +00:00
UnitAnimation.h Fix entity ID association with animations. Fixes #790. 2011-04-20 00:04:05 +00:00
UnitManager.cpp Adds multiple entity selection to Atlas (including move/delete). Fixes #678. 2012-02-27 05:32:35 +00:00
UnitManager.h Adds multiple entity selection to Atlas (including move/delete). Fixes #678. 2012-02-27 05:32:35 +00:00