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forked from 0ad/0ad
0ad/source/graphics
2005-05-10 07:13:25 +00:00
..
scripting Minor JavaScript updates 2005-03-28 22:13:47 +00:00
Camera.cpp Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence. 2004-10-07 19:23:35 +00:00
Camera.h mouse_x/y => g_mouse_x/y 2005-01-23 17:35:36 +00:00
Color.h Added necessary #includes 2004-07-08 14:44:04 +00:00
Frustum.cpp Partial support for new actor format. Partialer support for missing actors without crashing. 2005-03-18 22:30:23 +00:00
Frustum.h Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation. 2004-05-29 20:56:24 +00:00
GameView.cpp Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
GameView.h Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
HFTracer.cpp fix warning 2004-07-31 19:46:14 +00:00
HFTracer.h add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in). 2005-01-07 00:47:44 +00:00
LightEnv.h Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it. 2004-12-27 23:27:26 +00:00
MapIO.h Made ScEd output entities into an XML file. 2005-01-12 14:31:47 +00:00
MapReader.cpp Maybe fixed nasty memory corruption bug. 2005-05-09 02:29:33 +00:00
MapReader.h made UnpackMap interruptible (since it takes up to 1900 ms). 2005-05-04 23:12:46 +00:00
MapWriter.cpp Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
MapWriter.h Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
Material.cpp Fixed prop player-colouring. Allowed per-object colours. (Coming soon: data to demonstrate it.) 2005-04-07 04:29:07 +00:00
Material.h Fixed prop player-colouring. Allowed per-object colours. (Coming soon: data to demonstrate it.) 2005-04-07 04:29:07 +00:00
MaterialManager.cpp Fixed prop player-colouring. Allowed per-object colours. (Coming soon: data to demonstrate it.) 2005-04-07 04:29:07 +00:00
MaterialManager.h Minor fixes for Linux/GCC 2004-09-26 21:21:34 +00:00
MeshManager.cpp Corrected ICC errors and some warnings. Removed some unnecessarily verbose logging. Did minor things. 2005-01-13 00:17:31 +00:00
MeshManager.h Resource leak fixes 2004-12-16 12:01:47 +00:00
MiniPatch.cpp Linux/GCC/glibc Compat 2004-12-18 23:30:28 +00:00
MiniPatch.h less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :) 2004-12-07 02:04:38 +00:00
Model.cpp Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
Model.h Put the extra animation event in the struct def, also adding Jan's VFS script wrapper. 2005-05-03 04:27:07 +00:00
ModelDef.cpp Stopped ScEd crashing when loading maps. Avoided crashes from invalid animations. Moved game-specific code out of XMLWriter. 2005-02-11 12:57:19 +00:00
ModelDef.h Attempted to minimise dependencies between header files (to make compilation minorly faster) 2004-12-12 19:43:55 +00:00
ObjectBase.cpp More efficient actor-loading. Less fatal response to errors. 2005-05-04 21:12:57 +00:00
ObjectBase.h Put the extra animation event in the struct def, also adding Jan's VFS script wrapper. 2005-05-03 04:27:07 +00:00
ObjectEntry.cpp Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
ObjectEntry.h Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
ObjectManager.cpp all functions called via delay-load mechanism now return int (allows closures that can interrupt themselves when time is up) 2005-05-03 21:36:57 +00:00
ObjectManager.h all functions called via delay-load mechanism now return int (allows closures that can interrupt themselves when time is up) 2005-05-03 21:36:57 +00:00
Particle.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
Particle.h newline stomper and fixed warnings 2004-06-11 02:14:18 +00:00
ParticleEmitter.cpp gcc warning fixes 2004-07-11 12:49:44 +00:00
ParticleEmitter.h Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation. 2004-05-29 20:56:24 +00:00
Patch.cpp Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things. 2005-02-09 23:19:48 +00:00
Patch.h ran newline stomper; no real changes 2004-06-08 12:10:51 +00:00
RenderableObject.h Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things. 2005-02-09 23:19:48 +00:00
SkeletonAnim.h Put the extra animation event in the struct def, also adding Jan's VFS script wrapper. 2005-05-03 04:27:07 +00:00
SkeletonAnimDef.cpp CFilePacker now takes version+magic string in the ctor (allows writing data in one go, so vfs_store can be used). 2004-12-15 14:26:21 +00:00
SkeletonAnimDef.h Removed unnecessary #includes 2004-07-08 14:43:16 +00:00
SkeletonAnimManager.cpp A few log categories 2004-08-15 20:57:31 +00:00
SkeletonAnimManager.h Minor changes for linux 2004-06-02 15:03:17 +00:00
Sprite.cpp fix headers: ogl_tex.h is user-level texture stuff, tex.h is only the texture loader. 2004-09-19 11:57:51 +00:00
Sprite.h newline stomper and fixed warnings 2004-06-11 02:14:18 +00:00
Terrain.cpp Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things. 2005-02-09 23:19:48 +00:00
Terrain.h Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence. 2004-10-07 19:23:35 +00:00
Texture.h less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :) 2004-12-07 02:04:38 +00:00
TextureEntry.cpp Resource leak fixes 2004-12-16 12:01:47 +00:00
TextureEntry.h Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things. 2005-02-09 23:19:48 +00:00
TextureManager.cpp all functions called via delay-load mechanism now return int (allows closures that can interrupt themselves when time is up) 2005-05-03 21:36:57 +00:00
TextureManager.h all functions called via delay-load mechanism now return int (allows closures that can interrupt themselves when time is up) 2005-05-03 21:36:57 +00:00
Unit.cpp Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
Unit.h Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
UnitManager.cpp Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
UnitManager.h Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00