1
0
forked from 0ad/0ad
0ad/source/graphics
2004-06-02 14:27:54 +00:00
..
Camera.cpp ran everything though mark's newline stomper. 2004-05-30 00:46:58 +00:00
Camera.h ran everything though mark's newline stomper. 2004-05-30 00:46:58 +00:00
Color.h Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation. 2004-05-29 20:56:24 +00:00
Frustum.cpp Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation. 2004-05-29 20:56:24 +00:00
Frustum.h Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation. 2004-05-29 20:56:24 +00:00
HFTracer.cpp ran everything though mark's newline stomper. 2004-05-30 00:46:58 +00:00
HFTracer.h ran everything though mark's newline stomper. 2004-05-30 00:46:58 +00:00
LightEnv.h Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation. 2004-05-29 20:56:24 +00:00
MapIO.h Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation. 2004-05-29 20:56:24 +00:00
MapReader.cpp lots of type fixes; types.h is now a convenience wrapper on top of the standard uintN_t routines 2004-06-01 17:34:12 +00:00
MapReader.h Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation. 2004-05-29 20:56:24 +00:00
MapWriter.cpp lots of type fixes; types.h is now a convenience wrapper on top of the standard uintN_t routines 2004-06-01 17:34:12 +00:00
MapWriter.h Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation. 2004-05-29 20:56:24 +00:00
MiniPatch.cpp Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation. 2004-05-29 20:56:24 +00:00
MiniPatch.h Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation. 2004-05-29 20:56:24 +00:00
Model.cpp ran everything though mark's newline stomper. 2004-05-30 00:46:58 +00:00
Model.h ran everything though mark's newline stomper. 2004-05-30 00:46:58 +00:00
ModelDef.cpp ran everything though mark's newline stomper. 2004-05-30 00:46:58 +00:00
ModelDef.h ran everything though mark's newline stomper. 2004-05-30 00:46:58 +00:00
ObjectEntry.cpp ran everything though mark's newline stomper. 2004-05-30 00:46:58 +00:00
ObjectEntry.h ran everything though mark's newline stomper. 2004-05-30 00:46:58 +00:00
ObjectManager.cpp - Added a few logging statements (using CLogger) 2004-06-02 14:24:37 +00:00
ObjectManager.h - Added a few logging statements (using CLogger) 2004-06-02 14:24:37 +00:00
Particle.cpp Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation. 2004-05-29 20:56:24 +00:00
Particle.h Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation. 2004-05-29 20:56:24 +00:00
ParticleEmitter.cpp Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation. 2004-05-29 20:56:24 +00:00
ParticleEmitter.h Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation. 2004-05-29 20:56:24 +00:00
Patch.cpp Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation. 2004-05-29 20:56:24 +00:00
Patch.h Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation. 2004-05-29 20:56:24 +00:00
RenderableObject.h ran everything though mark's newline stomper. 2004-05-30 00:46:58 +00:00
SkeletonAnim.h ran everything though mark's newline stomper. 2004-05-30 00:46:58 +00:00
SkeletonAnimDef.cpp Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation. 2004-05-29 20:56:24 +00:00
SkeletonAnimDef.h ran everything though mark's newline stomper. 2004-05-30 00:46:58 +00:00
SkeletonAnimManager.cpp - Added a little logging for successful and failed loading of animations 2004-06-02 14:26:29 +00:00
SkeletonAnimManager.h ran everything though mark's newline stomper. 2004-05-30 00:46:58 +00:00
Sprite.cpp ran everything though mark's newline stomper. 2004-05-30 00:46:58 +00:00
Sprite.h Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation. 2004-05-29 20:56:24 +00:00
Terrain.cpp lots of type fixes; types.h is now a convenience wrapper on top of the standard uintN_t routines 2004-06-01 17:34:12 +00:00
Terrain.h lots of type fixes; types.h is now a convenience wrapper on top of the standard uintN_t routines 2004-06-01 17:34:12 +00:00
Texture.h Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation. 2004-05-29 20:56:24 +00:00
TextureEntry.h Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation. 2004-05-29 20:56:24 +00:00
TextureManager.cpp Converted to VFS directory enum 2004-06-02 14:27:54 +00:00
TextureManager.h ran everything though mark's newline stomper. 2004-05-30 00:46:58 +00:00
Unit.h ran everything though mark's newline stomper. 2004-05-30 00:46:58 +00:00
UnitManager.cpp ran everything though mark's newline stomper. 2004-05-30 00:46:58 +00:00
UnitManager.h ran everything though mark's newline stomper. 2004-05-30 00:46:58 +00:00