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forked from 0ad/0ad
0ad/source/sound/SoundGroupMgr.h
nd3c3nt 0b150ee311 #Added Sound Group Manager, updated Sound Groups.
refs #138.  Added SoundGroupMgr.h and .cpp, revised loading and clean up
in SoundGroup class.

This was SVN commit r4761.
2007-01-13 16:00:52 +00:00

80 lines
2.7 KiB
C++

/**
* =========================================================================
* File : SoundGroupMgr.h
* Project : 0 A.D.
* Description : Manages and updates SoundGroups
*
* Author : Gavin Fowler
* =========================================================================
*/
/*
* Copyright (c) 2005-2006 Gavin Fowler
*
* Redistribution and/or modification are also permitted under the
* terms of the GNU General Public License as published by the
* Free Software Foundation (version 2 or later, at your option).
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
#include "SoundGroup.h"
#include <vector>
using namespace std;
class CSoundGroupMgr
{
public:
vector <CSoundGroup *> m_Groups; // a collection of sound groups
static CSoundGroupMgr *m_pInstance; // our static instance of the manager
static CSoundGroupMgr *GetInstance();
static void DeleteInstance();
///////////////////////////////////////////
// UpdateSoundGroups()
// updates all soundgroups, call in Frame()
///////////////////////////////////////////
void UpdateSoundGroups(float TimeSinceLastFrame);
///////////////////////////////////////////
// PlayNext()
// in: size_t index - index into m_Groups
// Plays the next queued sound in an indexed group
///////////////////////////////////////////
void PlayNext(size_t index);
///////////////////////////////////////////
// AddGroup()
// in: const char *XMLFile - the filename of the SoundGroup.xml to open
// out: size_t index into m_Groups
// Loads the given XML file and returns an index for later use
///////////////////////////////////////////
size_t AddGroup(const char *XMLFile);
///////////////////////////////////////////
// RemoveGroup()
// in: size_t index into m_Groups
// out: vector<CSoundGroup *>::iterator - one past the index removed (sometimes useful)
// Removes and Releases a given soundgroup
///////////////////////////////////////////
vector<CSoundGroup *>::iterator RemoveGroup(size_t index);
///////////////////////////////////////////
// RemoveGroup()
// in: vector<CSoundGroup *>::iterator - item to remove
// out: vector<CSoundGroup *>::iterator - one past the index removed (sometimes useful)
// Removes and Releases a given soundgroup
///////////////////////////////////////////
vector<CSoundGroup *>::iterator RemoveGroup(vector<CSoundGroup *>::iterator iter);
private:
CSoundGroupMgr();
CSoundGroupMgr(const CSoundGroupMgr &ref);
CSoundGroupMgr &operator=(const CSoundGroupMgr &ref);
};