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forked from 0ad/0ad
0ad/source/network
2011-10-27 16:46:48 +00:00
..
tests # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
fsm.cpp Let CFsm actions override the default state transition 2011-10-27 14:10:55 +00:00
fsm.h Let CFsm actions override the default state transition 2011-10-27 14:10:55 +00:00
NetClient.cpp # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetClient.h # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetFileTransfer.cpp # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetFileTransfer.h # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetHost.cpp split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
NetHost.h # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetMessage.cpp # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetMessage.h # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetMessages.h # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetMessageSim.cpp # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetServer.cpp # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetServer.h # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetSession.cpp # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetSession.h # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetStats.cpp Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
NetStats.h Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
NetTurnManager.cpp # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetTurnManager.h # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NMTCreator.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
Serialization.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
StringConverters.h Avoid outputting non-printable-ASCII characters in the network log 2011-10-27 14:16:28 +00:00