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forked from 0ad/0ad
0ad/source/maths
2012-04-22 04:04:02 +00:00
..
scripting Upgrade to SpiderMonkey 1.8.5 (fixes #734) 2011-07-16 23:24:14 +00:00
tests Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794, based on patch by Dietger. 2012-04-18 20:39:00 +00:00
BoundingBoxAligned.cpp Prevent AABB/frustum intersections from blowing up on empty input bounds. Fixes #1027. 2012-04-05 22:29:01 +00:00
BoundingBoxAligned.h Prevent AABB/frustum intersections from blowing up on empty input bounds. Fixes #1027. 2012-04-05 22:29:01 +00:00
BoundingBoxOriented.cpp More build fixes for FreeBSD. 2012-01-31 00:06:56 +00:00
BoundingBoxOriented.h Corrects some Doxygen comments and adds a few others of interest. 2012-03-01 03:55:05 +00:00
Brush.cpp Prevent AABB/frustum intersections from blowing up on empty input bounds. Fixes #1027. 2012-04-05 22:29:01 +00:00
Brush.h Prevent AABB/frustum intersections from blowing up on empty input bounds. Fixes #1027. 2012-04-05 22:29:01 +00:00
Ease.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
Fixed.cpp Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
Fixed.h Fix bug in incremental LOS computation 2011-10-28 13:15:33 +00:00
FixedVector2D.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
FixedVector3D.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
MathUtil.h Graphics optimisations and features from eihrul. 2011-07-12 23:48:05 +00:00
Matrix3D.cpp More GLES compatibility. 2012-02-12 13:20:49 +00:00
Matrix3D.h Add support for specular materials. 2012-04-08 15:55:06 +00:00
MD5.cpp split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
MD5.h Force some byte-order functions to be inline. 2010-05-25 18:47:11 +00:00
Noise.cpp # New territory border rendering. 2011-07-30 00:56:45 +00:00
Noise.h # New territory border rendering. 2011-07-30 00:56:45 +00:00
NUSpline.cpp split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
NUSpline.h Add GPL header 2009-04-18 17:00:33 +00:00
Plane.cpp Inline common vector/matrix operations, for performance. 2010-09-24 16:54:20 +00:00
Plane.h Add support for specular materials. 2012-04-08 15:55:06 +00:00
Quaternion.cpp Inline common vector/matrix operations, for performance. 2010-09-24 16:54:20 +00:00
Quaternion.h fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions) 2009-05-03 11:47:38 +00:00
Random.h Fix build with old GCC 2011-08-04 21:36:57 +00:00
Sqrt.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Sqrt.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Vector2D.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
Vector3D.cpp Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps. 2011-03-04 20:02:05 +00:00
Vector3D.h Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps. 2011-03-04 20:02:05 +00:00
Vector4D.h Add support for specular materials. 2012-04-08 15:55:06 +00:00