1
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forked from 0ad/0ad
0ad/source/graphics
2005-03-25 23:04:36 +00:00
..
scripting Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence. 2004-10-07 19:23:35 +00:00
Camera.cpp Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence. 2004-10-07 19:23:35 +00:00
Camera.h mouse_x/y => g_mouse_x/y 2005-01-23 17:35:36 +00:00
Color.h Added necessary #includes 2004-07-08 14:44:04 +00:00
Frustum.cpp Partial support for new actor format. Partialer support for missing actors without crashing. 2005-03-18 22:30:23 +00:00
Frustum.h Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation. 2004-05-29 20:56:24 +00:00
GameView.cpp improved update frequency and accuracy of progress bar (by splitting up more init functions). 2005-03-22 21:00:56 +00:00
GameView.h rough but functional loading progress bar support. 2005-03-22 02:17:55 +00:00
HFTracer.cpp fix warning 2004-07-31 19:46:14 +00:00
HFTracer.h add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in). 2005-01-07 00:47:44 +00:00
LightEnv.h Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it. 2004-12-27 23:27:26 +00:00
MapIO.h Made ScEd output entities into an XML file. 2005-01-12 14:31:47 +00:00
MapReader.cpp improved update frequency and accuracy of progress bar (by splitting up more init functions). 2005-03-22 21:00:56 +00:00
MapReader.h improved update frequency and accuracy of progress bar (by splitting up more init functions). 2005-03-22 21:00:56 +00:00
MapWriter.cpp Mostly complete support for random actors 2005-03-22 17:09:36 +00:00
MapWriter.h Made ScEd output entities into an XML file. 2005-01-12 14:31:47 +00:00
Material.cpp Added a new material, "player_trans.xml" which will give a model player color. So now if you want a player to be colored, just add this material! 2005-01-27 02:52:26 +00:00
Material.h Added a new material, "player_trans.xml" which will give a model player color. So now if you want a player to be colored, just add this material! 2005-01-27 02:52:26 +00:00
MaterialManager.cpp Added a new material, "player_trans.xml" which will give a model player color. So now if you want a player to be colored, just add this material! 2005-01-27 02:52:26 +00:00
MaterialManager.h Minor fixes for Linux/GCC 2004-09-26 21:21:34 +00:00
MeshManager.cpp Corrected ICC errors and some warnings. Removed some unnecessarily verbose logging. Did minor things. 2005-01-13 00:17:31 +00:00
MeshManager.h Resource leak fixes 2004-12-16 12:01:47 +00:00
MiniPatch.cpp Linux/GCC/glibc Compat 2004-12-18 23:30:28 +00:00
MiniPatch.h less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :) 2004-12-07 02:04:38 +00:00
Model.cpp Mostly complete support for random actors 2005-03-22 17:09:36 +00:00
Model.h Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things. 2005-02-09 23:19:48 +00:00
ModelDef.cpp Stopped ScEd crashing when loading maps. Avoided crashes from invalid animations. Moved game-specific code out of XMLWriter. 2005-02-11 12:57:19 +00:00
ModelDef.h Attempted to minimise dependencies between header files (to make compilation minorly faster) 2004-12-12 19:43:55 +00:00
ObjectBase.cpp Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
ObjectBase.h Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
ObjectEntry.cpp Mostly complete support for random actors 2005-03-22 17:09:36 +00:00
ObjectEntry.h Mostly complete support for random actors 2005-03-22 17:09:36 +00:00
ObjectManager.cpp Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
ObjectManager.h Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
Particle.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
Particle.h newline stomper and fixed warnings 2004-06-11 02:14:18 +00:00
ParticleEmitter.cpp gcc warning fixes 2004-07-11 12:49:44 +00:00
ParticleEmitter.h Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation. 2004-05-29 20:56:24 +00:00
Patch.cpp Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things. 2005-02-09 23:19:48 +00:00
Patch.h ran newline stomper; no real changes 2004-06-08 12:10:51 +00:00
RenderableObject.h Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things. 2005-02-09 23:19:48 +00:00
SkeletonAnim.h Minor changes for linux 2004-06-02 15:03:17 +00:00
SkeletonAnimDef.cpp CFilePacker now takes version+magic string in the ctor (allows writing data in one go, so vfs_store can be used). 2004-12-15 14:26:21 +00:00
SkeletonAnimDef.h Removed unnecessary #includes 2004-07-08 14:43:16 +00:00
SkeletonAnimManager.cpp A few log categories 2004-08-15 20:57:31 +00:00
SkeletonAnimManager.h Minor changes for linux 2004-06-02 15:03:17 +00:00
Sprite.cpp fix headers: ogl_tex.h is user-level texture stuff, tex.h is only the texture loader. 2004-09-19 11:57:51 +00:00
Sprite.h newline stomper and fixed warnings 2004-06-11 02:14:18 +00:00
Terrain.cpp Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things. 2005-02-09 23:19:48 +00:00
Terrain.h Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence. 2004-10-07 19:23:35 +00:00
Texture.h less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :) 2004-12-07 02:04:38 +00:00
TextureEntry.cpp Resource leak fixes 2004-12-16 12:01:47 +00:00
TextureEntry.h Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things. 2005-02-09 23:19:48 +00:00
TextureManager.cpp improved update frequency and accuracy of progress bar (by splitting up more init functions). 2005-03-22 21:00:56 +00:00
TextureManager.h ran everything though mark's newline stomper. 2004-05-30 00:46:58 +00:00
Unit.cpp Attempted to minimise dependencies between header files (to make compilation minorly faster) 2004-12-12 19:43:55 +00:00
Unit.h Attempted to minimise dependencies between header files (to make compilation minorly faster) 2004-12-12 19:43:55 +00:00
UnitManager.cpp Hacked up ScEd a bit, to disable its actor editor and to let users place entities (rather than actors) on the map. 2005-03-22 23:31:30 +00:00
UnitManager.h On-demand loading of actors (sort of) 2005-03-19 11:55:27 +00:00