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forked from 0ad/0ad
0ad/source/network
Ykkrosh c684c211a2 # Basic experimental multiplayer integration with new simulation system.
Add new turn manager that should be more correct and potentially more
efficient.
Remove evil CNetServer/CNetClient multiple inheritance of CTurnManager.
Add multiplayer autostart.
Various minor cleanups.

This was SVN commit r7551.
2010-05-20 00:59:01 +00:00
..
fsm.cpp Add GPL header 2009-04-18 17:00:33 +00:00
fsm.h Avoid -Wnon-virtual-dtor warnings 2010-03-31 08:36:46 +00:00
JSEvents.h Add GPL header 2009-04-18 17:00:33 +00:00
NetClient.cpp # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
NetClient.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
NetJsEvents.h Add GPL header 2009-04-18 17:00:33 +00:00
NetLog.cpp wchar.h -> utf8.h (see previous change) 2010-03-01 14:55:34 +00:00
NetLog.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
NetMessage.cpp # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
NetMessage.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
NetMessages.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
NetMessageSim.cpp # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
NetServer.cpp # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
NetServer.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
NetSession.cpp # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
NetSession.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
NetTurnManager.cpp # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
NetTurnManager.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
Network.cpp more string drudgery 2009-11-06 10:59:10 +00:00
Network.h Avoid -Wnon-virtual-dtor warnings 2010-03-31 08:36:46 +00:00
NetworkInternal.h Add GPL header 2009-04-18 17:00:33 +00:00
NMTCreator.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
Serialization.h Avoid -Wnon-virtual-dtor warnings 2010-03-31 08:36:46 +00:00
ServerSocket.cpp more string drudgery 2009-11-06 10:59:10 +00:00
SocketBase.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
SocketBase.h Add GPL header 2009-04-18 17:00:33 +00:00
StreamSocket.cpp more string drudgery 2009-11-06 10:59:10 +00:00
StreamSocket.h Add GPL header 2009-04-18 17:00:33 +00:00
StringConverters.h Add GPL header 2009-04-18 17:00:33 +00:00