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forked from 0ad/0ad
0ad/binaries/data/mods/official/shaders/model_light.xml
prefect 7dee30e24c - Terrain self-shadows (only noticeable with a low angle of sun)
- explicitly split ambient and diffuse
- add renderer.shadowZBias to bias depths in the depth texture
  and avoid flickering artifacts caused by Z fighting
- cantabrian_generated uses new light values so that shadows aren't
pitch
  black

This was SVN commit r3508.
2006-02-13 14:18:20 +00:00

9 lines
231 B
XML

<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Program>
<Shaders>
<Shader type="VERTEX_SHADER">shaders/model_light.vs</Shader>
<Shader type="VERTEX_SHADER">shaders/globallight.vs</Shader>
</Shaders>
</Program>