1
0
forked from 0ad/0ad
0ad/binaries
2006-05-31 22:39:29 +00:00
..
data Small updates to the water shader: Refractions will now be less wavy than reflections, which makes it slightly easier to look through the water, and the water will get less transparent faster at low view angles (my project used different scale so this wasn't happening as fast as it should). 2006-05-31 22:39:29 +00:00
logs removing a pesky (local?) log that causes my SVN to error 2006-03-16 06:56:10 +00:00
system # Fixed SxS CRT usage. 2006-04-24 18:01:01 +00:00