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forked from 0ad/0ad
0ad/source/renderer
2023-03-14 20:21:53 +00:00
..
backend Fixes the property name of available devices in a Vulkan report. 2023-03-14 20:21:53 +00:00
scripting Adds render debug modes. 2021-11-12 11:22:18 +00:00
AlphaMapCalculator.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
AlphaMapCalculator.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
BlendShapes.h fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions) 2009-05-03 11:47:38 +00:00
DebugRenderer.cpp Switches from per draw vertex attribute format to precompiled vertex input layout. 2023-01-06 00:39:25 +00:00
DebugRenderer.h Switches from per draw vertex attribute format to precompiled vertex input layout. 2023-01-06 00:39:25 +00:00
DecalRData.cpp Switches from per draw vertex attribute format to precompiled vertex input layout. 2023-01-06 00:39:25 +00:00
DecalRData.h Switches from per draw vertex attribute format to precompiled vertex input layout. 2023-01-06 00:39:25 +00:00
HWLightingModelRenderer.cpp Switches from per draw vertex attribute format to precompiled vertex input layout. 2023-01-06 00:39:25 +00:00
HWLightingModelRenderer.h Disallows backend buffer uploading inside framebuffer pass. 2022-10-29 23:20:04 +00:00
InstancingModelRenderer.cpp Switches from per draw vertex attribute format to precompiled vertex input layout. 2023-01-06 00:39:25 +00:00
InstancingModelRenderer.h Disallows backend buffer uploading inside framebuffer pass. 2022-10-29 23:20:04 +00:00
MikktspaceWrap.cpp Reduces the number of possible allocations for models with multiple UV sets during loading. 2021-09-03 20:11:52 +00:00
MikktspaceWrap.h Removes unused forward declarations of class and struct. 2021-09-08 19:43:01 +00:00
ModelRenderer.cpp Switches from pipeline state descriptions to pipeline states. 2022-12-31 18:29:44 +00:00
ModelRenderer.h Disallows backend buffer uploading inside framebuffer pass. 2022-10-29 23:20:04 +00:00
ModelVertexRenderer.h Disallows backend buffer uploading inside framebuffer pass. 2022-10-29 23:20:04 +00:00
OverlayRenderer.cpp Fixes status bar rendering after 4ed41d4a9a. Fixes #6674 2023-01-06 19:20:45 +00:00
OverlayRenderer.h Switches from pipeline state descriptions to pipeline states. 2022-12-31 18:29:44 +00:00
ParticleRenderer.cpp Switches from pipeline state descriptions to pipeline states. 2022-12-31 18:29:44 +00:00
ParticleRenderer.h Moves particles data uploading out of framebuffer pass. 2022-11-06 11:31:05 +00:00
PatchRData.cpp Fixes shore waves rendering after 29368cf776. 2023-01-06 19:11:47 +00:00
PatchRData.h Switches from per draw vertex attribute format to precompiled vertex input layout. 2023-01-06 00:39:25 +00:00
PostprocManager.cpp Implements framebuffer readback for Vulkan to allow screenshots. 2023-02-17 17:36:10 +00:00
PostprocManager.h Switches from per draw vertex attribute format to precompiled vertex input layout. 2023-01-06 00:39:25 +00:00
Renderer.cpp Implements framebuffer readback for Vulkan to allow screenshots. 2023-02-17 17:36:10 +00:00
Renderer.h Switches from per draw vertex attribute format to precompiled vertex input layout. 2023-01-06 00:39:25 +00:00
RenderingOptions.cpp Adds Vulkan backend. 2023-01-10 20:22:20 +00:00
RenderingOptions.h Moves backend capabilities to CDevice. 2022-02-13 21:46:03 +00:00
RenderModifiers.cpp Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
RenderModifiers.h Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
Scene.cpp Moves partially MiniMap texture rendering into a separate object. 2021-06-01 18:55:35 +00:00
Scene.h Moves partially MiniMap texture rendering into a separate object. 2021-06-01 18:55:35 +00:00
SceneRenderer.cpp Fixes shadows cascades iteration. 2023-01-26 17:12:11 +00:00
SceneRenderer.h Moves post processing out of scene rendering to avoid framebuffer pass duplicate. 2022-11-18 19:59:18 +00:00
ShadowMap.cpp Updates shadows camera frustum after its recalculation. 2023-01-26 17:12:57 +00:00
ShadowMap.h Adds BeginFramebufferPass/EndFramebufferPass instead of SetFramebuffer. 2022-10-12 21:51:27 +00:00
SilhouetteRenderer.cpp Switches from per draw vertex attribute format to precompiled vertex input layout. 2023-01-06 00:39:25 +00:00
SilhouetteRenderer.h Switches from per draw vertex attribute format to precompiled vertex input layout. 2023-01-06 00:39:25 +00:00
SkyManager.cpp Switches from per draw vertex attribute format to precompiled vertex input layout. 2023-01-06 00:39:25 +00:00
SkyManager.h Switches from per draw vertex attribute format to precompiled vertex input layout. 2023-01-06 00:39:25 +00:00
TerrainOverlay.cpp Switches from per draw vertex attribute format to precompiled vertex input layout. 2023-01-06 00:39:25 +00:00
TerrainOverlay.h Switches from per draw vertex attribute format to precompiled vertex input layout. 2023-01-06 00:39:25 +00:00
TerrainRenderer.cpp Fixes shore waves rendering after 29368cf776. 2023-01-06 19:11:47 +00:00
TerrainRenderer.h Switches from per draw vertex attribute format to precompiled vertex input layout. 2023-01-06 00:39:25 +00:00
TexturedLineRData.cpp Switches from per draw vertex attribute format to precompiled vertex input layout. 2023-01-06 00:39:25 +00:00
TexturedLineRData.h Switches from per draw vertex attribute format to precompiled vertex input layout. 2023-01-06 00:39:25 +00:00
TimeManager.cpp Removes unused header dependencies from CTimeManager. 2021-04-14 22:14:37 +00:00
TimeManager.h Removes unused header dependencies from CTimeManager. 2021-04-14 22:14:37 +00:00
VertexArray.cpp Switches from per draw vertex attribute format to precompiled vertex input layout. 2023-01-06 00:39:25 +00:00
VertexArray.h Switches from per draw vertex attribute format to precompiled vertex input layout. 2023-01-06 00:39:25 +00:00
VertexBuffer.cpp Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
VertexBuffer.h Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
VertexBufferManager.cpp Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
VertexBufferManager.h Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
WaterManager.cpp Adds Vulkan backend. 2023-01-10 20:22:20 +00:00
WaterManager.h Fixes shore waves rendering after 29368cf776. 2023-01-06 19:11:47 +00:00