elexis
cfd08bbf28
Let the JS GUI take care of hiding the GUI and silhouettes and remove the according hardcoding in the engine following89aef0b6eb
. Thereby fix some bugs (like not having hid the GUI if there was a message box or different page shown while playing a path) and fix these two hotkeys broken by5d49e6c456
. Differential Revision: https://code.wildfiregames.com/D631 Fixes #4633 Reviewed By: Vladislav This was SVN commit r19797.
65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
/* Copyright (C) 2017 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_CINEMAMANAGER
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#define INCLUDED_CINEMAMANAGER
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#include "lib/input.h" // InReaction - can't forward-declare enum
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#include "ps/CStr.h"
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#include "ps/Shapes.h"
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#include "simulation2/helpers/CinemaPath.h"
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/**
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* Class for in game playing of cinematics. Should only be instantiated in CGameView.
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*/
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class CCinemaManager
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{
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public:
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CCinemaManager();
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~CCinemaManager() {}
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/**
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* Renders black bars and paths (if enabled)
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*/
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void Render() const;
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void DrawBars() const;
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void DrawPaths() const;
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void DrawSpline(const RNSpline& spline, const CColor& splineColor, int smoothness, bool lines) const;
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void DrawNodes(const RNSpline& spline, const CColor& nodesColor) const;
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bool IsPlaying() const;
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bool IsEnabled() const;
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/**
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* Updates CCinemManager and current path
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* @param deltaRealTime Elapsed real time since the last frame.
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*/
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void Update(const float deltaRealTime) const;
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InReaction HandleEvent(const SDL_Event_* ev) const;
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bool GetPathsDrawing() const;
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void SetPathsDrawing(const bool drawPath);
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private:
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bool m_DrawPaths;
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};
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extern InReaction cinema_manager_handler(const SDL_Event_* ev);
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#endif
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