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forked from 0ad/0ad
0ad/source
2011-04-06 00:11:40 +00:00
..
collada Support prop_ prefix in Collada files, as well as prop- 2010-11-15 02:18:49 +00:00
graphics Add dust particles on under-construction buildings, varying based on number of active builders. 2011-04-06 00:11:40 +00:00
gui Fix minimap ignoring GUI z-ordering. 2011-04-01 17:58:33 +00:00
lib 64-bit gcc warning fix 2011-04-05 19:49:04 +00:00
maths Optimise some matrix operations, based on patch from ortalo. 2011-04-01 18:33:47 +00:00
mocks # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
network remove unnecessary utf8 includes 2011-03-23 16:32:44 +00:00
pch remove no-longer needed (and non-reentrant) MICROLOG as per today's meeting 2010-11-06 19:11:40 +00:00
ps # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
renderer Fix decals and LOS texture in Actor Viewer, by slightly reducing use of globals. 2011-04-05 20:32:03 +00:00
scripting per discussion with Philip, remove STL_HASH_MAP etc. because they're ugly, rarely used and superseded by boost::unordered* 2011-03-23 16:56:27 +00:00
scriptinterface Build fixes and whatnot 2011-03-23 21:15:22 +00:00
simulation per discussion with Philip, remove STL_HASH_MAP etc. because they're ugly, rarely used and superseded by boost::unordered* 2011-03-23 16:56:27 +00:00
simulation2 Add dust particles on under-construction buildings, varying based on number of active builders. 2011-04-06 00:11:40 +00:00
sound refactor path interface: 2011-03-23 13:36:20 +00:00
tools Fix decals and LOS texture in Actor Viewer, by slightly reducing use of globals. 2011-04-05 20:32:03 +00:00
contributors.txt Update contributors list 2010-08-06 00:18:45 +00:00
main.cpp refactor path interface: 2011-03-23 13:36:20 +00:00
test_setup.cpp refactoring: 2011-03-23 16:14:47 +00:00