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forked from 0ad/0ad
0ad/source/simulation2/scripting
historic_bruno f618605477 Changes default random map sizes.
Tweaks random map resources.
Adds support for circular maps to rmgen library.
Various fixes in map generator.
On Miletus map, change player 2 civ, as Romans are not fully implemented
(fixes #758)

This was SVN commit r9104.
2011-03-23 08:12:04 +00:00
..
EngineScriptConversions.cpp Changes default random map sizes. 2011-03-23 08:12:04 +00:00
MessageTypeConversions.cpp Load entity templates for the AI via the progressive loader. 2011-03-05 01:56:59 +00:00
ScriptComponent.cpp Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
ScriptComponent.h Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00