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forked from 0ad/0ad
0ad/source
2022-02-25 22:05:06 +00:00
..
collada Forbids using more than 64 bones for GPU skinning. 2021-12-13 19:22:27 +00:00
graphics Moves polygon mode handling to PipelineState and CDeviceCommandContext. 2022-02-25 22:05:06 +00:00
gui Uses CDeviceCommandContext as an input parameter for CCanvas2D. 2022-02-25 08:14:11 +00:00
i18n Split ScriptRequest in its own header. 2021-05-03 16:07:26 +00:00
lib Moves max texture size to backend device capabilities. 2022-02-18 23:17:48 +00:00
lobby Adds std namespace to shared_ptr usages in network and engine. 2021-05-22 19:28:40 +00:00
maths Renames sgn function to Sign to fit the naming of other MathUtil functions. 2022-01-30 20:51:01 +00:00
mocks More FreeBSD build fixes. 2012-01-30 06:21:11 +00:00
network Remove leftover terrain-based movement cost code. 2022-01-29 08:22:28 +00:00
pch Include CStrInternStatic where necessary only. 2021-05-18 11:09:54 +00:00
ps Moves polygon mode handling to PipelineState and CDeviceCommandContext. 2022-02-25 22:05:06 +00:00
renderer Moves polygon mode handling to PipelineState and CDeviceCommandContext. 2022-02-25 22:05:06 +00:00
rlinterface Split off JSON-related function from ScriptInterface, clean up headers. 2021-05-14 10:18:03 +00:00
scriptinterface Run the AI in the same Compartment as the simulation. Let the AI access Sim data. 2022-01-30 13:33:34 +00:00
simulation2 Clean LoadPlayerSettings in Player-helper. 2022-02-18 08:10:13 +00:00
soundmanager Removes mentions of legacy and unused GL calls, unifies AsFloatArray. 2021-10-11 12:39:01 +00:00
third_party Optimization for include resolving in PreprocessorWrapper. 2021-01-20 23:05:15 +00:00
tools Uses CDeviceCommandContext as an input parameter for CCanvas2D. 2022-02-25 08:14:11 +00:00
main.cpp Allow to cap FPS up to the current max refresh rates of gaming screens: 360Hz 2022-01-13 14:30:23 +00:00
test_setup.cpp Implement a global task manager using a pool of worker threads 2021-06-03 14:48:38 +00:00