1
0
forked from 0ad/0ad
0ad/source/simulation2/components/ICmpPlayer.h
2012-04-21 13:12:36 +00:00

45 lines
1.3 KiB
C++

/* Copyright (C) 2011 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_ICMPPLAYER
#define INCLUDED_ICMPPLAYER
#include "simulation2/system/Interface.h"
struct CColor;
class CFixedVector3D;
/**
* Player data.
* (This interface only includes the functions needed by native code for loading maps,
* and for minimap rendering; most player interaction is handled by scripts instead.)
*/
class ICmpPlayer : public IComponent
{
public:
virtual CColor GetColour() = 0;
virtual std::wstring GetCiv() = 0;
virtual CFixedVector3D GetStartingCameraPos() = 0;
virtual CFixedVector3D GetStartingCameraRot() = 0;
virtual bool HasStartingCamera() = 0;
DECLARE_INTERFACE_TYPE(Player)
};
#endif // INCLUDED_ICMPPLAYER