48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
/* Copyright (C) 2012 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_ICMPRALLYPOINT
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#define INCLUDED_ICMPRALLYPOINT
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#include "maths/FixedVector2D.h"
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#include "simulation2/helpers/Position.h"
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#include "simulation2/system/Interface.h"
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/**
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* Rally Point.
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* Holds the position of a unit's rally points, and renders them to screen.
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*/
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class ICmpRallyPointRenderer : public IComponent
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{
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public:
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/// Sets whether the rally point marker and line should be displayed.
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virtual void SetDisplayed(bool displayed) = 0;
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/// Sets the position at which the rally point marker should be displayed.
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/// Discards all previous positions
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virtual void SetPosition(CFixedVector2D position) = 0;
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/// Add another position at which a marker should be displayed, connected
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/// to the previous one.
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virtual void AddPosition_wrapper(CFixedVector2D position) = 0;
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DECLARE_INTERFACE_TYPE(RallyPointRenderer)
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};
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#endif // INCLUDED_ICMPRALLYPOINT
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