historic_bruno
31be9cd0de
Adds scaffold support for foundations, includes two examples for 3x3 and 4x4, fixes #1581. Extends CmpVisualActor and CUnit to support random variant seeds. Fixes bug in actor hotloading. Fixes serialization failure caused by destroying entities in OnDestroy handlers. This was SVN commit r13143.
38 lines
2.0 KiB
C++
38 lines
2.0 KiB
C++
/* Copyright (C) 2013 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "ICmpVisual.h"
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#include "simulation2/system/InterfaceScripted.h"
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BEGIN_INTERFACE_WRAPPER(Visual)
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DEFINE_INTERFACE_METHOD_4("SelectAnimation", void, ICmpVisual, SelectAnimation, std::string, bool, fixed, std::wstring)
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DEFINE_INTERFACE_METHOD_1("SelectMovementAnimation", void, ICmpVisual, SelectMovementAnimation, fixed)
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DEFINE_INTERFACE_METHOD_1("ResetMoveAnimation", void, ICmpVisual, ResetMoveAnimation, std::string)
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DEFINE_INTERFACE_METHOD_2("ReplaceMoveAnimation", void, ICmpVisual, ReplaceMoveAnimation, std::string, std::string)
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DEFINE_INTERFACE_METHOD_1("SetAnimationSyncRepeat", void, ICmpVisual, SetAnimationSyncRepeat, fixed)
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DEFINE_INTERFACE_METHOD_1("SetAnimationSyncOffset", void, ICmpVisual, SetAnimationSyncOffset, fixed)
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DEFINE_INTERFACE_METHOD_4("SetShadingColour", void, ICmpVisual, SetShadingColour, fixed, fixed, fixed, fixed)
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DEFINE_INTERFACE_METHOD_2("SetVariable", void, ICmpVisual, SetVariable, std::string, float)
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DEFINE_INTERFACE_METHOD_0("GetActorSeed", u32, ICmpVisual, GetActorSeed)
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DEFINE_INTERFACE_METHOD_1("SetActorSeed", void, ICmpVisual, SetActorSeed, u32)
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DEFINE_INTERFACE_METHOD_0("HasConstructionPreview", bool, ICmpVisual, HasConstructionPreview)
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DEFINE_INTERFACE_METHOD_1("SetConstructionProgress", void, ICmpVisual, SetConstructionProgress, fixed)
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END_INTERFACE_WRAPPER(Visual)
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