1
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forked from 0ad/0ad
0ad/source/simulation2/components/ICmpPlayerManager.cpp
Ykkrosh f4ad5906c9 # Display units on the minimap
This was SVN commit r7480.
2010-04-23 18:36:48 +00:00

45 lines
1.3 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ICmpPlayerManager.h"
#include "simulation2/system/InterfaceScripted.h"
#include "simulation2/scripting/ScriptComponent.h"
BEGIN_INTERFACE_WRAPPER(PlayerManager)
END_INTERFACE_WRAPPER(PlayerManager)
class CCmpPlayerManagerScripted : public ICmpPlayerManager
{
public:
DEFAULT_SCRIPT_WRAPPER(PlayerManagerScripted)
virtual void AddPlayer(entity_id_t ent)
{
m_Script.CallVoid("AddPlayer", (int)ent);
}
virtual entity_id_t GetPlayerByID(int32_t id)
{
return m_Script.Call<entity_id_t>("GetPlayerByID", (int)id);
}
};
REGISTER_COMPONENT_SCRIPT_WRAPPER(PlayerManagerScripted)