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forked from 0ad/0ad
0ad/source/simulation
Matei dbe4451da2 # Housekeeping.
ScriptableComplex.inl is now only #included in CPP files that need it
(files that use functions from it directly), which is a total of 5
files, so recompiling after modifying it should be a lot faster.

This was SVN commit r4176.
2006-07-27 21:20:30 +00:00
..
AStarEngine.cpp Hopefully closes #126 2006-06-23 01:00:20 +00:00
AStarEngine.h Hopefully closes #126 2006-06-23 01:00:20 +00:00
Aura.cpp More header-file rejigging. 2006-06-09 18:32:00 +00:00
Aura.h More header-file rejigging. 2006-06-09 18:32:00 +00:00
BoundingObjects.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
BoundingObjects.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
Collision.cpp # housekeeping 2006-07-27 01:29:28 +00:00
Collision.h # housekeeping 2006-07-27 01:29:28 +00:00
Entity.cpp # Housekeeping. 2006-07-27 21:20:30 +00:00
Entity.h # Housekeeping. 2006-07-24 01:33:26 +00:00
EntityFormation.cpp Upgraded console (text wrap, help text), cinematic stuff 2006-07-06 03:17:44 +00:00
EntityFormation.h # Housekeeping. 2006-07-24 01:33:26 +00:00
EntityHandles.cpp # add cppdoc, refactor EntityManager 2006-07-14 14:00:00 +00:00
EntityHandles.h Premake: include precompiled.h in the project; set up dependencies for Atlas projects. 2006-06-09 16:44:16 +00:00
EntityManager.cpp # Housekeeping. 2006-07-24 01:33:26 +00:00
EntityManager.h # Housekeeping. 2006-07-24 01:33:26 +00:00
EntityMessage.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
EntityOrders.h Premake: include precompiled.h in the project; set up dependencies for Atlas projects. 2006-06-09 16:44:16 +00:00
EntityPredicate.h Forcing update of EntityPredicate.h 2005-03-30 18:25:07 +00:00
EntityProperties.cpp Some cleanup - renamed CBaseEntity to CEntityTemplate, and removed JSInterface_BaseEntity.h and JSInterface_Entity.h (which were unused). 2006-07-13 03:29:33 +00:00
EntityProperties.h # housekeeping 2006-07-20 14:37:58 +00:00
EntityStateProcessing.cpp # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
EntitySupport.cpp # Housekeeping. 2006-07-24 01:33:26 +00:00
EntitySupport.h # Housekeeping. 2006-07-24 01:33:26 +00:00
EntityTemplate.cpp # Housekeeping. 2006-07-27 21:20:30 +00:00
EntityTemplate.h # Housekeeping. 2006-07-24 01:33:26 +00:00
EntityTemplateCollection.cpp # housekeeping 2006-07-20 14:37:58 +00:00
EntityTemplateCollection.h # housekeeping 2006-07-20 14:37:58 +00:00
EventHandlers.cpp # Updates to construction: Added a start construction net message and made the selected units start working on a newly placed building after you place it. 2006-05-04 07:40:31 +00:00
EventHandlers.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
Formation.cpp # housekeeping 2006-07-20 14:37:58 +00:00
Formation.h # housekeeping 2006-07-20 14:37:58 +00:00
FormationCollection.cpp # housekeeping 2006-07-20 14:37:58 +00:00
FormationCollection.h # housekeeping 2006-07-20 14:37:58 +00:00
FormationManager.cpp A few organization changes: 2006-06-09 23:07:11 +00:00
FormationManager.h A few organization changes: 2006-06-09 23:07:11 +00:00
LOSManager.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
LOSManager.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
PathfindEngine.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
PathfindEngine.h # complete revamp of build system in preparation for automated self tests. 2006-06-02 03:56:24 +00:00
PathfindSparse.cpp # Housekeeping. 2006-07-27 21:20:30 +00:00
PathfindSparse.h # complete revamp of build system in preparation for automated self tests. 2006-06-02 03:56:24 +00:00
ProductionQueue.cpp # Better handling of entity ownership changes. 2006-07-21 00:05:56 +00:00
ProductionQueue.h # Better handling of entity ownership changes. 2006-07-21 00:05:56 +00:00
Projectile.cpp Premake: include precompiled.h in the project; set up dependencies for Atlas projects. 2006-06-09 16:44:16 +00:00
Projectile.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
Scheduler.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
Scheduler.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
ScriptObject.cpp More header-file rejigging. 2006-06-09 18:32:00 +00:00
ScriptObject.h More header-file rejigging. 2006-06-09 18:32:00 +00:00
Simulation.cpp # Updates to the tech system, and bug fixes. 2006-07-18 04:17:46 +00:00
Simulation.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
Technology.cpp # Housekeeping. 2006-07-27 21:20:30 +00:00
Technology.h More tech work: 2006-07-21 22:57:38 +00:00
TechnologyCollection.cpp # Updates to techs. 2006-07-20 22:43:06 +00:00
TechnologyCollection.h # housekeeping 2006-07-20 14:37:58 +00:00
TerritoryManager.cpp svn:ignore auto-generated test .cpp files. 2006-07-12 14:49:10 +00:00
TerritoryManager.h Added code for placement of socketted buildings. 2006-07-09 23:12:37 +00:00
TurnManager.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
TurnManager.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00