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forked from 0ad/0ad
0ad/source/simulation2/components
Ykkrosh e6c3f1c482 # Use more sound effects
This was SVN commit r7891.
2010-08-10 01:25:24 +00:00
..
tests Fix build error in tests 2010-08-09 09:25:13 +00:00
CCmpCommandQueue.cpp # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
CCmpDecay.cpp # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
CCmpFootprint.cpp # Add auto-attacking of nearby enemies. 2010-07-29 20:39:23 +00:00
CCmpMinimap.cpp Fix use of 'undefined' sound group on death. 2010-05-09 13:56:06 +00:00
CCmpMotionBall.cpp Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
CCmpObstruction.cpp # Add auto-attacking of nearby enemies. 2010-07-29 20:39:23 +00:00
CCmpObstructionManager.cpp Fix units trying to move outside themselves when ordered to their current location. 2010-07-31 21:22:39 +00:00
CCmpOwnership.cpp Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
CCmpPathfinder.cpp Fix units trying to move outside themselves when ordered to their current location. 2010-07-31 21:22:39 +00:00
CCmpPosition.cpp Support the <float/> property in actors 2010-08-09 01:28:13 +00:00
CCmpProjectileManager.cpp Support the <float/> property in actors 2010-08-09 01:28:13 +00:00
CCmpRangeManager.cpp Fix units trying to move outside themselves when ordered to their current location. 2010-07-31 21:22:39 +00:00
CCmpSelectable.cpp # Change selection circles to match the player colour 2010-08-08 17:28:51 +00:00
CCmpSoundManager.cpp Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
CCmpStatusBars.cpp Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
CCmpTemplateManager.cpp # Use more sound effects 2010-08-10 01:25:24 +00:00
CCmpTerrain.cpp Discourage units from walking outside the map. 2010-07-25 14:11:21 +00:00
CCmpTest.cpp # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
CCmpUnitMotion.cpp Fix units trying to move outside themselves when ordered to their current location. 2010-07-31 21:22:39 +00:00
CCmpVisualActor.cpp Support the <float/> property in actors 2010-08-09 01:28:13 +00:00
CCmpWaterManager.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
ICmpCommandQueue.cpp # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
ICmpCommandQueue.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
ICmpDecay.cpp # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
ICmpDecay.h # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
ICmpFootprint.cpp Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
ICmpFootprint.h Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
ICmpGuiInterface.cpp Expose entity template data to GUI 2010-01-25 23:43:58 +00:00
ICmpGuiInterface.h Expose entity template data to GUI 2010-01-25 23:43:58 +00:00
ICmpMinimap.cpp # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpMinimap.h # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpMotion.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpMotion.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpObstruction.cpp Split collision detection out of pathfinder so it can be used more widely. 2010-03-17 23:01:12 +00:00
ICmpObstruction.h # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
ICmpObstructionManager.cpp Add obstruction debug mode, with GUI toggle. 2010-03-20 19:18:01 +00:00
ICmpObstructionManager.h Fix units trying to move outside themselves when ordered to their current location. 2010-07-31 21:22:39 +00:00
ICmpOwnership.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpOwnership.h # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpPathfinder.cpp Add obstruction debug mode, with GUI toggle. 2010-03-20 19:18:01 +00:00
ICmpPathfinder.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
ICmpPlayer.cpp # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
ICmpPlayer.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
ICmpPlayerManager.cpp # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpPlayerManager.h # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpPosition.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
ICmpPosition.h Support the <float/> property in actors 2010-08-09 01:28:13 +00:00
ICmpProjectileManager.cpp Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
ICmpProjectileManager.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
ICmpRangeManager.cpp # Add auto-attacking of nearby enemies. 2010-07-29 20:39:23 +00:00
ICmpRangeManager.h # Add auto-attacking of nearby enemies. 2010-07-29 20:39:23 +00:00
ICmpSelectable.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpSelectable.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpSoundManager.cpp # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
ICmpSoundManager.h # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
ICmpStatusBars.cpp Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
ICmpStatusBars.h Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
ICmpTemplateManager.cpp Convert CCmpTemplateManager to use ASCII strings internally, to save memory and serialisation cost. 2010-05-25 18:17:12 +00:00
ICmpTemplateManager.h # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
ICmpTerrain.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
ICmpTerrain.h Discourage units from walking outside the map. 2010-07-25 14:11:21 +00:00
ICmpTest.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpTest.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpUnitMotion.cpp Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
ICmpUnitMotion.h Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
ICmpUnknownScript.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpUnknownScript.h # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpVisual.cpp Fix actor viewer animation offsetting. 2010-06-05 22:23:28 +00:00
ICmpVisual.h Fix actor viewer animation offsetting. 2010-06-05 22:23:28 +00:00
ICmpWaterManager.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
ICmpWaterManager.h # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00