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forked from 0ad/0ad
0ad/source/ps/CLogger.h
2022-02-25 08:14:11 +00:00

141 lines
3.5 KiB
C++

/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_CLOGGER
#define INCLUDED_CLOGGER
#include <deque>
#include <fmt/printf.h>
#include <mutex>
#include <string>
#include <sstream>
class CCanvas2D;
class CLogger;
extern CLogger* g_Logger;
#define LOGMESSAGE(...) g_Logger->WriteMessage(fmt::sprintf(__VA_ARGS__).c_str(), false)
#define LOGMESSAGERENDER(...) g_Logger->WriteMessage(fmt::sprintf(__VA_ARGS__).c_str(), true)
#define LOGWARNING(...) g_Logger->WriteWarning(fmt::sprintf(__VA_ARGS__).c_str())
#define LOGERROR(...) g_Logger->WriteError (fmt::sprintf(__VA_ARGS__).c_str())
/**
* Error/warning/message logging class.
*
* Thread-safety:
* - Expected to be constructed/destructed in the main thread.
* - The message logging functions may be called from any thread
* while the object is alive.
*/
class CLogger
{
NONCOPYABLE(CLogger);
public:
enum ELogMethod
{
Normal,
Error,
Warning
};
// Default constructor - outputs to normal log files
CLogger();
// Special constructor (mostly for testing) - outputs to provided streams.
// Can take ownership of streams and delete them in the destructor.
CLogger(std::ostream* mainLog, std::ostream* interestingLog, bool takeOwnership, bool useDebugPrintf);
~CLogger();
// Functions to write different message types (Errors and warnings are placed
// both in mainLog and intrestingLog.)
void WriteMessage(const char* message, bool doRender);
void WriteError (const char* message);
void WriteWarning(const char* message);
// Render recent log messages onto the screen
void Render(CCanvas2D& canvas);
private:
void Init();
void PushRenderMessage(ELogMethod method, const char* message);
// Delete old timed-out entries from the list of text to render
void CleanupRenderQueue();
// the output streams
std::ostream* m_MainLog;
std::ostream* m_InterestingLog;
bool m_OwnsStreams;
// whether errors should be reported via debug_printf (default)
// or suppressed (for tests that intentionally trigger errors)
bool m_UseDebugPrintf;
// vars to hold message counts
int m_NumberOfMessages;
int m_NumberOfErrors;
int m_NumberOfWarnings;
// Used for Render()
struct RenderedMessage
{
ELogMethod method;
double time;
std::string message;
};
std::deque<RenderedMessage> m_RenderMessages;
double m_RenderLastEraseTime;
// Lock for all state modified by logging commands
std::mutex m_Mutex;
};
/**
* Helper class for unit tests - captures all log output while it is in scope,
* and returns it as a single string.
*/
class TestLogger
{
NONCOPYABLE(TestLogger);
public:
TestLogger();
~TestLogger();
std::string GetOutput();
private:
CLogger* m_OldLogger;
std::stringstream m_Stream;
};
/**
* Helper class for unit tests - redirects all log output to stdout.
*/
class TestStdoutLogger
{
NONCOPYABLE(TestStdoutLogger);
public:
TestStdoutLogger();
~TestStdoutLogger();
private:
CLogger* m_OldLogger;
};
#endif