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forked from 0ad/0ad
0ad/source/graphics
notpete e8f2611b9c Constructor added to CObjectEntry::Anim.
This was SVN commit r417.
2004-06-07 20:01:46 +00:00
..
Camera.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
Camera.h ran everything though mark's newline stomper. 2004-05-30 00:46:58 +00:00
Color.h Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation. 2004-05-29 20:56:24 +00:00
Frustum.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
Frustum.h Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation. 2004-05-29 20:56:24 +00:00
HFTracer.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
HFTracer.h ran everything though mark's newline stomper. 2004-05-30 00:46:58 +00:00
LightEnv.h Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation. 2004-05-29 20:56:24 +00:00
MapIO.h Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation. 2004-05-29 20:56:24 +00:00
MapReader.cpp Minor change to support on-demand texture loading; fixed backwards orientation issue. 2004-06-07 19:57:19 +00:00
MapReader.h Minor changes for linux 2004-06-02 15:03:17 +00:00
MapWriter.cpp Minor change for modified CTextureEntry interface. 2004-06-07 19:57:59 +00:00
MapWriter.h Minor changes for linux 2004-06-02 15:03:17 +00:00
MiniPatch.cpp Fixed some assumptions PATCH_SIZE is 16. 2004-06-07 19:59:20 +00:00
MiniPatch.h Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation. 2004-05-29 20:56:24 +00:00
Model.cpp Modified to calculate bone transformation matrices in world space, rather than object space. 2004-06-07 20:00:56 +00:00
Model.h stripped some headers from deprecated prometheus.h => huge rearrange 2004-06-03 01:43:33 +00:00
ModelDef.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
ModelDef.h ran everything though mark's newline stomper. 2004-05-30 00:46:58 +00:00
ObjectEntry.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
ObjectEntry.h Constructor added to CObjectEntry::Anim. 2004-06-07 20:01:46 +00:00
ObjectManager.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
ObjectManager.h - Added a few logging statements (using CLogger) 2004-06-02 14:24:37 +00:00
Particle.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
Particle.h Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation. 2004-05-29 20:56:24 +00:00
ParticleEmitter.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
ParticleEmitter.h Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation. 2004-05-29 20:56:24 +00:00
Patch.cpp Fixed some assumptions PATCH_SIZE is 16. 2004-06-07 19:59:20 +00:00
Patch.h Fixed some assumptions PATCH_SIZE is 16. 2004-06-07 19:59:20 +00:00
RenderableObject.h ran everything though mark's newline stomper. 2004-05-30 00:46:58 +00:00
SkeletonAnim.h Minor changes for linux 2004-06-02 15:03:17 +00:00
SkeletonAnimDef.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
SkeletonAnimDef.h Minor changes for linux 2004-06-02 15:03:17 +00:00
SkeletonAnimManager.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
SkeletonAnimManager.h Minor changes for linux 2004-06-02 15:03:17 +00:00
Sprite.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
Sprite.h Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation. 2004-05-29 20:56:24 +00:00
Terrain.cpp Fixed some assumptions PATCH_SIZE is 16. 2004-06-07 19:59:20 +00:00
Terrain.h Fixed some assumptions PATCH_SIZE is 16. 2004-06-07 19:59:20 +00:00
Texture.h Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation. 2004-05-29 20:56:24 +00:00
TextureEntry.cpp Support for loading texture data on data, rather than loading all known textures on startup. 2004-06-07 19:56:26 +00:00
TextureEntry.h Support for loading texture data on data, rather than loading all known textures on startup. 2004-06-07 19:56:26 +00:00
TextureManager.cpp Support for loading texture data on data, rather than loading all known textures on startup. 2004-06-07 19:56:26 +00:00
TextureManager.h ran everything though mark's newline stomper. 2004-05-30 00:46:58 +00:00
Unit.h ran everything though mark's newline stomper. 2004-05-30 00:46:58 +00:00
UnitManager.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
UnitManager.h Minor changes for linux 2004-06-02 15:03:17 +00:00