vladislavbelov
ffc4a56b9f
Fixes #6846 Differential Revision: https://code.wildfiregames.com/D5185 This was SVN commit r27965.
53 lines
1.7 KiB
C++
53 lines
1.7 KiB
C++
/* Copyright (C) 2023 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "ShaderProgram.h"
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#include "renderer/backend/IDevice.h"
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CShaderProgram::CShaderProgram(
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Renderer::Backend::IDevice* device, const CStr& name, const CShaderDefines& defines)
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: m_Device(device), m_Name(name), m_Defines(defines)
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{
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}
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// static
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CShaderProgramPtr CShaderProgram::Create(
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Renderer::Backend::IDevice* device, const CStr& name, const CShaderDefines& defines)
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{
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CShaderProgramPtr shaderProgram(new CShaderProgram(device, name, defines));
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shaderProgram->Reload();
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return shaderProgram->m_BackendShaderProgram ? shaderProgram : nullptr;
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}
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void CShaderProgram::Reload()
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{
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std::unique_ptr<Renderer::Backend::IShaderProgram> backendShaderProgram =
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m_Device->CreateShaderProgram(m_Name, m_Defines);
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if (backendShaderProgram)
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m_BackendShaderProgram = std::move(backendShaderProgram);
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}
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std::vector<VfsPath> CShaderProgram::GetFileDependencies() const
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{
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if (m_BackendShaderProgram)
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return m_BackendShaderProgram->GetFileDependencies();
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return {};
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}
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