1
0
forked from 0ad/0ad
0ad/source/simulation2/helpers
2011-05-06 22:22:56 +00:00
..
Geometry.cpp # Optimise spatial queries. 2010-09-19 18:08:56 +00:00
Geometry.h # Optimise spatial queries. 2010-09-19 18:08:56 +00:00
Grid.h split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
Player.h warning fixes: mostly size_t vs. specialized API type and other type conversion. 2010-09-05 09:38:30 +00:00
Position.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
PriorityQueue.h split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
Render.cpp # Add auto-attacking of nearby enemies. 2010-07-29 20:39:23 +00:00
Render.h # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
Selection.cpp Handle triple-click selections a bit more efficiently 2011-05-06 22:22:56 +00:00
Selection.h Adjusts unit selection behavior to account for ranks. Triple-click now selects units regardless of their rank. 2011-05-05 01:27:49 +00:00
SimulationCommand.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
Spatial.h split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00