1
0
forked from 0ad/0ad
0ad/source/simulation2/system
vts 490182ddd0 Wall placement. Closes #786.
This was SVN commit r11760.
2012-05-05 19:22:22 +00:00
..
CmpPtr.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
CmpPtr.h Avoid unused parameter warnings due to safe bool operators. 2012-02-25 06:24:24 +00:00
Component.h Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
ComponentManager.cpp Adds UTF-8 support for JavaScript files. 2012-05-04 21:48:46 +00:00
ComponentManager.h Read formations from civ JSON files. Fixes #1234, #601. 2012-05-03 23:32:10 +00:00
ComponentManagerSerialization.cpp # Partial support for saved games with AI. 2011-12-22 14:04:32 +00:00
Components.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ComponentTest.h Fix tests 2011-08-18 21:12:15 +00:00
Entity.h # Object creation in Atlas with new simulation system 2010-01-14 20:36:29 +00:00
IComponent.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
IComponent.h Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
Interface.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
InterfaceScripted.h Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
Message.h Fix serialize/deserialize API asymmetry. 2010-09-17 17:53:26 +00:00
ParamNode.cpp Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
ParamNode.h Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
SimContext.cpp split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
SimContext.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00