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forked from 0ad/0ad
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janwas f19d8dafee improved update frequency and accuracy of progress bar (by splitting up more init functions).
also add thunk mechanism to ease binding to member functions;
finally, added instrumentation to measure how long functions really take

This was SVN commit r2038.
2005-03-22 21:00:56 +00:00
..
graphics improved update frequency and accuracy of progress bar (by splitting up more init functions). 2005-03-22 21:00:56 +00:00
gui Disabled mipmaps on GUI textures and cursors 2005-03-17 00:06:51 +00:00
i18n add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in). 2005-01-07 00:47:44 +00:00
lib Various small fixes and minimal improvements 2005-03-22 13:54:37 +00:00
maths Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things. 2005-02-09 23:19:48 +00:00
ps improved update frequency and accuracy of progress bar (by splitting up more init functions). 2005-03-22 21:00:56 +00:00
renderer improved update frequency and accuracy of progress bar (by splitting up more init functions). 2005-03-22 21:00:56 +00:00
scripting On-demand loading of actors (sort of) 2005-03-19 11:55:27 +00:00
simulation improved update frequency and accuracy of progress bar (by splitting up more init functions). 2005-03-22 21:00:56 +00:00
sound add pitch shift capability to snd.cpp and JS binding 2005-03-09 16:17:26 +00:00
tests Made ScEd output entities into an XML file. 2005-01-12 14:31:47 +00:00
tools Various small fixes and minimal improvements 2005-03-22 13:54:37 +00:00
main.cpp improved update frequency and accuracy of progress bar (by splitting up more init functions). 2005-03-22 21:00:56 +00:00
ProgrammingSchedule.xls marked a few of my completed tasks as such 2005-02-26 15:38:41 +00:00